13 Layers.
This commit is contained in:
@@ -133,8 +133,19 @@ const p = bcAssembleParams();
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const scene = generateScene(p);
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const bare = { ...scene, instrument: null, artifacts: null, media: null };
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const tracksImg = renderSVG({ ...bare, tracks: scene.tracks, shock: null },
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{ ...p, emit: ['bubble'], originX: VERTEX.x, originY: VERTEX.y, sceneZoom: TRACE_ZOOM }, W);
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const eventBase = { ...p, emit: ['bubble'], originX: VERTEX.x, originY: VERTEX.y, sceneZoom: TRACE_ZOOM };
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// TIME-SPLIT into BIRTH / LIFE / DEATH by b.life (arc-length fraction from the
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// vertex). Because the β-law drives colour BY proper time (magenta birth →
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// violet death), this splits the event by hue too: the event ages in depth.
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// Later time = nearer. Scatter spreads the dense vertex knot across bands.
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const SCATTER = 0.32;
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const BANDS = { birth: [0.0, 0.45], life: [0.45, 0.78], death: [0.78, 1.001] };
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const evt = (band) => renderSVG({ ...bare, tracks: scene.tracks, shock: null },
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band ? { ...eventBase, bubbleBand: band, bubbleScatter: SCATTER } : eventBase, W);
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const tracksAll = evt(null); // glow = whole event, blurred deep
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const tracksBirth = evt(BANDS.birth);
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const tracksLife = evt(BANDS.life);
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const tracksDeath = evt(BANDS.death);
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const diskImg = renderSVG({ ...bare, tracks: [], shock: scene.shock },
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{ ...p, emit: ['disk'], originX: SUN.x, originY: SUN.y }, W);
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const sheets = deck();
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@@ -150,17 +161,26 @@ const IMG = (svg) => `<image x="0" y="0" width="${W}" height="${H}" href="${data
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const frontGlass = planeSVG(
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`${IMG(aging)}<g opacity="0.85">${IMG(grain)}</g>`);
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// DOF blur is tuned per MARK TYPE: thin wave-lines dissolve under blur far
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// faster than dense bubbles, so line-art planes get very little (parallax
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// offset carries their depth). Bubbles/glow tolerate more.
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// SEA on THREE individual plates (own internal parallax), FULL opacity so the
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// rearmost (sea-far) stays visible — real air gaps carry depth, not opacity
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// dimming. Thin wave-lines get minimal blur (they dissolve under it).
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//
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// ORDER (deep → near): sun · event-GLOW (submerged afterimage) · SEA ×3 ·
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// event BIRTH/LIFE/DEATH · glass. The sea is a VEIL between the event's ghost
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// (its light, held under the water) and its body (the fresh bubbles above it).
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// sun +50%: a 0.7-opacity second pass of the disk lifts the faint hollow sun
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// (~+50% across its range) without a hard opacity clip. sea −30%: dim 1.0→0.7.
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const sunPlane = planeSVG(`${IMG(diskImg)}<g opacity="0.7">${IMG(diskImg)}</g>`);
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const PLANES = [
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{ id: 'sun', file: 'plane-1-sun.svg', z: 0, blur: 1.4, dim: 0.95, white: 'none', glow: 1.0, svg: planeSVG(IMG(diskImg)) },
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{ id: 'sea-far', file: 'plane-2-sea-far.svg', z: 9, blur: 0.9, dim: 1.0, white: 'none', glow: 0.7, svg: planeSVG(IMG(sheets[0])) },
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{ id: 'sea-mid', file: 'plane-3-sea-mid.svg', z: 15, blur: 0.5, dim: 1.0, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[1])) },
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{ id: 'sea-near', file: 'plane-4-sea-near.svg', z: 18, blur: 0.2, dim: 1.0, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[2])) },
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{ id: 'event-halo', file: 'plane-5-event-halo.svg', z: 27, blur: 2.4, dim: 0.85, white: 'none', glow: 0.9, svg: planeSVG(IMG(tracksImg)) },
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{ id: 'event-core', file: 'plane-6-event-core.svg', z: 30, blur: 0.0, dim: 1.0, white: 'under', glow: 0.5, svg: planeSVG(IMG(tracksImg)) },
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{ id: 'front-glass',file: 'plane-7-front-glass.svg',z: 30, blur: 0.0, dim: 1.0, white: 'none', glow: 0.0, blend: 'multiply', svg: frontGlass },
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{ id: 'sun', file: 'plane-1-sun.svg', z: 0, blur: 1.4, dim: 1.0, white: 'none', glow: 1.0, svg: sunPlane },
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{ id: 'event-glow', file: 'plane-2-event-glow.svg', z: 8, blur: 2.6, dim: 0.85, white: 'none', glow: 0.9, svg: planeSVG(IMG(tracksAll)) },
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{ id: 'sea-far', file: 'plane-3-sea-far.svg', z: 14, blur: 0.9, dim: 0.7, white: 'none', glow: 0.8, svg: planeSVG(IMG(sheets[0])) },
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{ id: 'sea-mid', file: 'plane-4-sea-mid.svg', z: 18, blur: 0.5, dim: 0.7, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[1])) },
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{ id: 'sea-near', file: 'plane-5-sea-near.svg', z: 22, blur: 0.2, dim: 0.7, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[2])) },
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{ id: 'event-birth', file: 'plane-6-event-birth.svg', z: 28, blur: 0.7, dim: 1.0, white: 'none', glow: 0.8, svg: planeSVG(IMG(tracksBirth)) },
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{ id: 'event-life', file: 'plane-7-event-life.svg', z: 32, blur: 0.3, dim: 1.0, white: 'trace', glow: 0.5, svg: planeSVG(IMG(tracksLife)) },
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{ id: 'event-death', file: 'plane-8-event-death.svg', z: 36, blur: 0.0, dim: 1.0, white: 'under', glow: 0.3, svg: planeSVG(IMG(tracksDeath)) },
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{ id: 'front-glass', file: 'plane-9-front-glass.svg', z: 36, blur: 0.0, dim: 1.0, white: 'none', glow: 0.0, blend: 'multiply', svg: frontGlass },
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];
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for (const pl of PLANES) writeFileSync(`${OUT}/${pl.file}`, pl.svg);
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@@ -181,14 +201,13 @@ const planesJSON = JSON.stringify(PLANES.map(({ svg, ...r }) => r));
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writeFileSync(`${OUT}/simulator.html`, `<!DOCTYPE html><html><head><meta charset="utf-8">
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<title>Proof1 · lit chamber — backlit parallax</title>
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<style>
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:root{--gap:6;--bright:1;}
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html,body{margin:0;height:100%;background:#0a0a0b;overflow:hidden;
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font:12px/1.5 ui-monospace,monospace;color:#9aa;}
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#wrap{position:fixed;inset:0;display:grid;place-items:center;}
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.scene{perspective:2200px;perspective-origin:50% 45%;}
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.scene{perspective:1400px;perspective-origin:50% 45%;}
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.stack{position:relative;transform-style:preserve-3d;transition:transform .06s linear;
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width:${W / 2}px;height:${H / 2}px;}
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.panel{position:absolute;inset:-14%;transform:translateZ(-120px);
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.panel{position:absolute;inset:-70%;
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background:radial-gradient(120% 90% at 50% 42%,#fff6ec, #ffe7c8 42%, #f0c48c 78%, #caa06a 100%);
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filter:blur(2px);}
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.plane{position:absolute;inset:0;width:100%;height:100%;background-size:cover;
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@@ -207,7 +226,9 @@ writeFileSync(`${OUT}/simulator.html`, `<!DOCTYPE html><html><head><meta charset
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<h1>Proof1 · lit chamber</h1>
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<div>move mouse = parallax · drag sliders</div>
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<label>air gap ×<span id="gv"></span></label>
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<input id="gap" type="range" min="1" max="18" step="0.5" value="6">
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<input id="gap" type="range" min="1" max="28" step="0.5" value="12">
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<label>parallax ×<span id="pv"></span></label>
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<input id="par" type="range" min="0" max="220" step="5" value="110">
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<label>backlight<span id="bv"></span></label>
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<input id="bright" type="range" min="0.3" max="1.8" step="0.05" value="1">
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<div id="pills"></div>
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@@ -232,32 +253,40 @@ PLANES.forEach(p=>{
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pill.onclick=()=>{d.dataset.off=d.dataset.off?'':'1'; pill.classList.toggle('off'); layout();};
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pills.appendChild(pill);
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});
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let gap=6, bright=1, mx=0, my=0;
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function layout(){
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let gap=12, par=110, bright=1, mx=0, my=0;
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const panel=document.getElementById('panel');
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// One transform per plane = translateZ (real depth) + a depth-scaled screen
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// shift (EXAGGERATED parallax) + the stack's 3D tilt. Deeper planes shift more,
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// so the event's birth→death timeline slides apart as you move.
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function update(){
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stack.style.transform='rotateX('+(my*11).toFixed(2)+'deg) rotateY('+(mx*15).toFixed(2)+'deg)';
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for(const p of PLANES){
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const e=els[p.id];
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const z=(p.z-maxZ)*gap; // front plane at 0, others recede
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const blur=(p.blur||0)*(gap/6);
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const off=e.dataset.off?' opacity:0;':'';
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e.style.transform='translateZ('+z+'px)';
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e.style.filter='blur('+blur.toFixed(2)+'px)';
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const z=(p.z-maxZ)*gap; // front plane at 0, others recede
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const depth=(maxZ-p.z)/(maxZ||1); // 0 = front, 1 = deepest
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const ox=(-mx*depth*par).toFixed(1), oy=(my*depth*par).toFixed(1);
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e.style.transform='translate3d('+ox+'px,'+oy+'px,'+z.toFixed(1)+'px)';
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e.style.filter='blur('+((p.blur||0)*(gap/8)).toFixed(2)+'px)';
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e.style.opacity=e.dataset.off?0:(p.dim??1);
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e.style.mixBlendMode=p.blend||'normal';
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}
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document.getElementById('panel').style.filter='blur(2px) brightness('+bright+')';
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}
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function parallax(){
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stack.style.transform='rotateX('+(my*7)+'deg) rotateY('+(mx*9)+'deg)';
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// keep the light panel ALWAYS behind the deepest plane, scaled up so it still
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// fills the backdrop as it recedes (else deep planes pop behind it at high gap).
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const pz=(0-maxZ)*gap-90;
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panel.style.transform='translateZ('+pz.toFixed(0)+'px) scale('+(1+(-pz)/1400).toFixed(2)+')';
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panel.style.filter='blur(2px) brightness('+bright+')';
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}
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addEventListener('mousemove',e=>{
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mx=(e.clientX/innerWidth-0.5)*2; my=-(e.clientY/innerHeight-0.5)*2; parallax();
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mx=(e.clientX/innerWidth-0.5)*2; my=-(e.clientY/innerHeight-0.5)*2; update();
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});
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const gapI=document.getElementById('gap'), brI=document.getElementById('bright');
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gapI.oninput=()=>{gap=+gapI.value; document.getElementById('gv').textContent=' '+gap; layout();};
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brI.oninput=()=>{bright=+brI.value; document.getElementById('bv').textContent=' '+bright.toFixed(2); layout();};
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const gapI=document.getElementById('gap'), parI=document.getElementById('par'), brI=document.getElementById('bright');
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gapI.oninput=()=>{gap=+gapI.value; document.getElementById('gv').textContent=' '+gap; update();};
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parI.oninput=()=>{par=+parI.value; document.getElementById('pv').textContent=' '+par; update();};
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brI.oninput=()=>{bright=+brI.value; document.getElementById('bv').textContent=' '+bright.toFixed(2); update();};
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document.getElementById('gv').textContent=' '+gap;
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document.getElementById('pv').textContent=' '+par;
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document.getElementById('bv').textContent=' '+bright.toFixed(2);
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layout(); parallax();
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update();
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</script></body></html>`);
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console.log(`PROOF1 — ${W}×${H} (φ) — ${PLANES.length} planes → ${OUT}/`);
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305
tools/proof2-render.mjs
Normal file
305
tools/proof2-render.mjs
Normal file
@@ -0,0 +1,305 @@
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/* ============================================================
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proof1-render.mjs — PROOF 1: the lit chamber, split into planes.
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Takes the locked golden merge composition (REFINED_Backlit7,
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the mirror event, uniform-lace merge) and emits it as SEPARATE
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transparent planes for a backlit acrylic stack, plus a manifest
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and a parallax/backlight simulator to art-direct the depth
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BEFORE committing to print.
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Plane map (deepest → nearest), causal depth cause→world→evidence:
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1 sun faded disk · pure transmitted colour · zero white
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2 sea-far sheet[0]
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3 sea-mid sheet[1]
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4 sea-near sheet[2]
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5 event-halo merged bubbles, blurred by the air gap (glow)
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6 event-core merged bubbles, sharp · white underlay
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+ front-glass grain + aging (the surface, multiply)
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Golden frame (φ) is preserved and FLOATED in an A3 sheet later;
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this stage renders the art square only.
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Usage: node tools/proof1-render.mjs [width]
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→ fable/Proof1/
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============================================================ */
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import { writeFileSync, mkdirSync } from 'node:fs';
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import { carpetSVG } from '../src/qft/carpet.js';
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import { generateScene } from '../src/scene/scene.js';
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import { renderSVG } from '../src/render/svgVector.js';
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import { paramsFromSeed as bcParams } from '../src/scene/params.js';
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import { GROUPS, TOGGLES, FIXED } from '../src/ui/controls.js';
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const PHI = (1 + Math.sqrt(5)) / 2;
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const IP = 1 / PHI, IP2 = 1 / (PHI * PHI);
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const W = +(process.argv[2] || 1001);
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const H = Math.round(W * PHI); // golden portrait
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const OUT = 'fable/Proof2';
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mkdirSync(OUT, { recursive: true });
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const u = Math.min(W, H) / 1000;
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const dataUri = (svg) => 'data:image/svg+xml;base64,' + Buffer.from(svg).toString('base64');
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/* ---- golden armature (identical to REFINED_Backlit7) ---- */
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const SEED = 'MESON-5113';
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const SEED_EVENT = `${SEED}#03`; // the chosen mirror event
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const BUBOP = +(process.env.BUBOP ?? 0.5); // mid of the 45→55 band
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const HORIZON_F = IP2;
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const HY = HORIZON_F * H, SKY_H = HY;
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const S_SCALE = (Math.min(W, H) / 2) * (1 - 0.02);
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const XL = IP2 * W, XR = IP * W;
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const SUN = { x: XR, y: IP * SKY_H }; // mirror: sun on the RIGHT line
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const SUN_R = IP2 * SKY_H;
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const VERTEX = { x: XL, y: HY }; // mirror: vertex on the LEFT line
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const TRACE_ZOOM = 2.1;
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/* ---- textures ---- */
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function grainSVG(o = {}) {
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const { seed = 19, tone = [38, 32, 26], amount = 0.5 } = o;
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const t = tone.map(v => (v / 255).toFixed(3));
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return `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">
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<defs><filter id="g" x="0" y="0" width="100%" height="100%">
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<feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="2" seed="${seed}" stitchTiles="stitch" result="n"/>
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<feColorMatrix in="n" type="matrix" values="0 0 0 0 ${t[0]} 0 0 0 0 ${t[1]} 0 0 0 0 ${t[2]} 0 0 0 ${amount} 0"/>
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</filter></defs><rect width="${W}" height="${H}" filter="url(#g)"/></svg>`;
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}
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function agingSVG(o = {}) {
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const { seed = 5, scratches = 8, dust = 0.6, foxing = 0.62, tone = [60, 48, 34] } = o;
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const t = tone.map(v => (v / 255).toFixed(3));
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let lines = '';
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// deterministic scratch scatter without Math.random (seeded LCG)
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let s = seed * 2654435761 >>> 0;
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const rnd = () => ((s = (s * 1664525 + 1013904223) >>> 0) / 4294967296);
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for (let i = 0; i < scratches; i++) {
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const x = rnd() * W, y0 = rnd() * H * 0.4, len = (0.3 + rnd() * 0.6) * H;
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const x2 = x + (rnd() - 0.5) * 40, y2 = y0 + len;
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lines += `<line x1="${x.toFixed(0)}" y1="${y0.toFixed(0)}" x2="${x2.toFixed(0)}" y2="${y2.toFixed(0)}" stroke="rgb(${tone.join(',')})" stroke-opacity="${(0.05 + rnd() * 0.12).toFixed(3)}" stroke-width="${(0.4 + rnd() * 0.8).toFixed(2)}"/>`;
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}
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return `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">
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<defs>
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<filter id="dust" x="0" y="0" width="100%" height="100%"><feTurbulence type="turbulence" baseFrequency="0.5" numOctaves="2" seed="${seed + 5}" stitchTiles="stitch" result="n"/><feColorMatrix in="n" type="matrix" values="0 0 0 0 ${t[0]} 0 0 0 0 ${t[1]} 0 0 0 0 ${t[2]} 0 0 0 ${(dust * 0.5).toFixed(3)} -0.18"/></filter>
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<filter id="fox" x="0" y="0" width="100%" height="100%"><feTurbulence type="fractalNoise" baseFrequency="0.004" numOctaves="3" seed="${seed + 9}" stitchTiles="stitch" result="n"/><feColorMatrix in="n" type="matrix" values="0 0 0 0 0.42 0 0 0 0 0.30 0 0 0 0 0.16 0 0 0 ${(foxing * 0.32).toFixed(3)} -0.12"/></filter>
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</defs>
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<rect width="${W}" height="${H}" filter="url(#fox)"/>
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<rect width="${W}" height="${H}" filter="url(#dust)"/>
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${lines}</svg>`;
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}
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/* ---- golden sea deck (equal-line, φ waves) ---- */
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function deck() {
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const base = {
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mode: 'plate', width: W, height: H, horizon: HORIZON_F,
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wFar: 0.5, wNear: 0.5 * PHI, overlap: PHI,
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rows: 48, mound: 0.4, sat: 0.58, lightNear: 0.33, lightFar: 0.56,
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chaos: 0.82, blips: 1.5,
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};
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const lerp = (a, b, t) => a + (b - a) * t;
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const strokes = [{ near: 2.6, far: 1.0 }, { near: 1.6, far: 0.6 }, { near: 1.0, far: 0.38 }];
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return [0, 1, 2].map(i => {
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const t = i / 2;
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return carpetSVG(H, { ...base, salt: 'mfield' + i,
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hue: lerp(0.55, 0.47, t), hue2: lerp(0.55, 0.47, t) + 0.035,
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chaos: lerp(0.82 * 0.8, 0.82, t),
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strokeNear: strokes[i].near * 1.35, strokeFar: strokes[i].far * 1.35 });
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});
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}
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/* ---- event params (merge, delicate, golden-placed) ---- */
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function bcAssembleParams() {
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const p = { ...FIXED, ...bcParams(SEED) };
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for (const g of GROUPS) for (const c of g.controls) if (!(c.id in p)) p[c.id] = c.value;
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for (const t of TOGGLES) if (!(t.id in p)) p[t.id] = t.value;
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Object.assign(p, {
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invert: true, transparentPaper: true, vign: 0,
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showHeader: false, showBoundary: false, showFiducials: false,
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annotate: 0, reseau: 0, filmEdge: false, splice: false, artifacts: 0,
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palette: 'magbeta', saturation: 1.0,
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diskBubbles: false, diskPressure: 0.9, diskSoften: 1.4,
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shockStriations: 1.0, diskHollow: 1.0,
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depth: 0.3, aging: 0.28,
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eventX: 0, eventY: 0, shockX: 0, shockY: 0,
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sweepers: 5, primaries: 17, eloss: 0.34, deltaRate: 0.8,
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bgEvents: 2,
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shockSize: SUN_R / S_SCALE, shockIntensity: 0.8,
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size: 1.6,
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bubbleHollow: 1, bubbleWeight: 0.7, bubbleSoft: 0.7, bubbleMerge: 1,
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bubbleOpacity: BUBOP,
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canvasW: W, canvasH: H,
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seed: SEED_EVENT,
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});
|
||||
return p;
|
||||
}
|
||||
|
||||
/* ---- render the source images ---- */
|
||||
const p = bcAssembleParams();
|
||||
const scene = generateScene(p);
|
||||
const bare = { ...scene, instrument: null, artifacts: null, media: null };
|
||||
|
||||
const eventBase = { ...p, emit: ['bubble'], originX: VERTEX.x, originY: VERTEX.y, sceneZoom: TRACE_ZOOM };
|
||||
// TIME-SPLIT into N SHELLS by b.life (arc-length fraction from the vertex).
|
||||
// Because the β-law drives colour BY proper time (magenta birth → violet
|
||||
// death), the shells step smoothly in hue: the event ages across depth.
|
||||
// Later time = nearer. Scatter spreads the dense vertex knot across shells.
|
||||
const SCATTER = 0.32;
|
||||
const NP = 7; // particle time-shells p1..p7
|
||||
const evt = (band) => renderSVG({ ...bare, tracks: scene.tracks, shock: null },
|
||||
band ? { ...eventBase, bubbleBand: band, bubbleScatter: SCATTER } : eventBase, W);
|
||||
const tracksAll = evt(null); // glow = whole event, blurred deep
|
||||
const P = []; // P[i] = shell i (p(i+1)), birth→death
|
||||
for (let i = 0; i < NP; i++) P.push(evt([i / NP, i === NP - 1 ? 1.001 : (i + 1) / NP]));
|
||||
const diskImg = renderSVG({ ...bare, tracks: [], shock: scene.shock },
|
||||
{ ...p, emit: ['disk'], originX: SUN.x, originY: SUN.y }, W);
|
||||
const sheets = deck();
|
||||
const grain = grainSVG({ amount: 0.52 });
|
||||
const aging = agingSVG({ seed: 8 });
|
||||
|
||||
/* ---- write each plane as a transparent SVG (art square only) ---- */
|
||||
const planeSVG = (inner) =>
|
||||
`<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">${inner}</svg>`;
|
||||
const IMG = (svg) => `<image x="0" y="0" width="${W}" height="${H}" href="${dataUri(svg)}"/>`;
|
||||
|
||||
// grain+aging combined onto one front-glass texture (multiply handled in sim)
|
||||
const frontGlass = planeSVG(
|
||||
`${IMG(aging)}<g opacity="0.85">${IMG(grain)}</g>`);
|
||||
|
||||
// SEA on THREE individual plates (own internal parallax), FULL opacity so the
|
||||
// rearmost (sea-far) stays visible — real air gaps carry depth, not opacity
|
||||
// dimming. Thin wave-lines get minimal blur (they dissolve under it).
|
||||
//
|
||||
// ORDER (deep → near): sun · event-GLOW (submerged afterimage) · SEA ×3 ·
|
||||
// event BIRTH/LIFE/DEATH · glass. The sea is a VEIL between the event's ghost
|
||||
// (its light, held under the water) and its body (the fresh bubbles above it).
|
||||
// sun +50%: a 0.7-opacity second pass lifts the faint hollow sun. sea −30% (0.7).
|
||||
const sunPlane = planeSVG(`${IMG(diskImg)}<g opacity="0.7">${IMG(diskImg)}</g>`);
|
||||
const pPlane = (i) => planeSVG(IMG(P[i]));
|
||||
|
||||
// PROOF2 layer order (deep → near), thin stacked sheets:
|
||||
// sun · glow · wave1 · p1 · wave2 · p2 · wave3 · p3 · p4 · p5 · p6 · p7 · grain
|
||||
// The sea threads through the EARLY (birth) shells; the later (death) shells
|
||||
// stack in front of the water. Each particle shell is one step older in time.
|
||||
const zBubBlur = [0.8, 0.7, 0.55, 0.45, 0.35, 0.2, 0.0]; // p1..p7: deeper = softer
|
||||
const pWhite = ['none', 'none', 'trace', 'trace', 'trace', 'under', 'under'];
|
||||
const PLANES = [
|
||||
{ id: 'sun', file: 'plane-01-sun.svg', z: 0, blur: 1.4, dim: 1.0, white: 'none', glow: 1.0, svg: sunPlane },
|
||||
{ id: 'glow', file: 'plane-02-glow.svg', z: 5, blur: 2.6, dim: 0.85, white: 'none', glow: 0.9, svg: planeSVG(IMG(tracksAll)) },
|
||||
{ id: 'wave1', file: 'plane-03-wave1.svg', z: 10, blur: 0.9, dim: 0.7, white: 'none', glow: 0.8, svg: planeSVG(IMG(sheets[0])) },
|
||||
{ id: 'p1', file: 'plane-04-p1.svg', z: 14, blur: zBubBlur[0], dim: 1.0, white: pWhite[0], glow: 0.8, svg: pPlane(0) },
|
||||
{ id: 'wave2', file: 'plane-05-wave2.svg', z: 18, blur: 0.5, dim: 0.7, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[1])) },
|
||||
{ id: 'p2', file: 'plane-06-p2.svg', z: 22, blur: zBubBlur[1], dim: 1.0, white: pWhite[1], glow: 0.7, svg: pPlane(1) },
|
||||
{ id: 'wave3', file: 'plane-07-wave3.svg', z: 26, blur: 0.2, dim: 0.7, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[2])) },
|
||||
{ id: 'p3', file: 'plane-08-p3.svg', z: 30, blur: zBubBlur[2], dim: 1.0, white: pWhite[2], glow: 0.6, svg: pPlane(2) },
|
||||
{ id: 'p4', file: 'plane-09-p4.svg', z: 34, blur: zBubBlur[3], dim: 1.0, white: pWhite[3], glow: 0.5, svg: pPlane(3) },
|
||||
{ id: 'p5', file: 'plane-10-p5.svg', z: 38, blur: zBubBlur[4], dim: 1.0, white: pWhite[4], glow: 0.4, svg: pPlane(4) },
|
||||
{ id: 'p6', file: 'plane-11-p6.svg', z: 42, blur: zBubBlur[5], dim: 1.0, white: pWhite[5], glow: 0.35, svg: pPlane(5) },
|
||||
{ id: 'p7', file: 'plane-12-p7.svg', z: 46, blur: zBubBlur[6], dim: 1.0, white: pWhite[6], glow: 0.3, svg: pPlane(6) },
|
||||
{ id: 'film-grain', file: 'plane-13-film-grain.svg', z: 46, blur: 0.0, dim: 1.0, white: 'none', glow: 0.0, blend: 'multiply', svg: frontGlass },
|
||||
];
|
||||
|
||||
for (const pl of PLANES) writeFileSync(`${OUT}/${pl.file}`, pl.svg);
|
||||
|
||||
const manifest = {
|
||||
piece: 'Proof2 — the lit chamber (7 time-shells)',
|
||||
source: 'REFINED_Backlit7 merge (mirror event, uniform-lace)',
|
||||
seed: SEED_EVENT, bubbleOpacity: BUBOP,
|
||||
art: { w: W, h: H, ratio: 'phi (golden portrait)' },
|
||||
sheet: { w_mm: 330, h_mm: 420, note: 'A3 — golden art square floated, clear margins = lit void' },
|
||||
gaps_mm: 'plane z is nominal; two scales: ~3mm within a sheet, ~9mm between',
|
||||
planes: PLANES.map(({ svg, ...rest }) => rest),
|
||||
};
|
||||
writeFileSync(`${OUT}/manifest.json`, JSON.stringify(manifest, null, 2));
|
||||
|
||||
/* ---- the backlit parallax simulator ---- */
|
||||
const planesJSON = JSON.stringify(PLANES.map(({ svg, ...r }) => r));
|
||||
writeFileSync(`${OUT}/simulator.html`, `<!DOCTYPE html><html><head><meta charset="utf-8">
|
||||
<title>Proof2 · lit chamber — backlit parallax</title>
|
||||
<style>
|
||||
html,body{margin:0;height:100%;background:#0a0a0b;overflow:hidden;
|
||||
font:12px/1.5 ui-monospace,monospace;color:#9aa;}
|
||||
#wrap{position:fixed;inset:0;display:grid;place-items:center;}
|
||||
.scene{perspective:1400px;perspective-origin:50% 45%;}
|
||||
.stack{position:relative;transform-style:preserve-3d;transition:transform .06s linear;
|
||||
width:${W / 2}px;height:${H / 2}px;}
|
||||
.panel{position:absolute;inset:-70%;
|
||||
background:radial-gradient(120% 90% at 50% 42%,#fff6ec, #ffe7c8 42%, #f0c48c 78%, #caa06a 100%);
|
||||
filter:blur(2px);}
|
||||
.plane{position:absolute;inset:0;width:100%;height:100%;background-size:cover;
|
||||
background-repeat:no-repeat;will-change:transform,filter;}
|
||||
#hud{position:fixed;left:14px;top:12px;z-index:9;background:#141416cc;padding:12px 14px;
|
||||
border-left:3px solid #d9b48a;max-width:300px;}
|
||||
#hud h1{font-size:12px;letter-spacing:.18em;text-transform:uppercase;color:#d9b48a;font-weight:400;margin:0 0 8px;}
|
||||
#hud label{display:block;margin:7px 0 2px;color:#aab;}
|
||||
#hud input[type=range]{width:100%;}
|
||||
#legend{position:fixed;right:14px;top:12px;z-index:9;background:#141416cc;padding:10px 12px;color:#889;}
|
||||
#legend b{color:#d9b48a;font-weight:400;}
|
||||
.pill{display:inline-block;margin:2px 4px 2px 0;padding:1px 6px;border:1px solid #333;border-radius:9px;cursor:pointer;color:#aab;}
|
||||
.pill.off{opacity:.35;text-decoration:line-through;}
|
||||
</style></head><body>
|
||||
<div id="hud">
|
||||
<h1>Proof2 · lit chamber</h1>
|
||||
<div>move mouse = parallax · drag sliders</div>
|
||||
<label>air gap ×<span id="gv"></span></label>
|
||||
<input id="gap" type="range" min="1" max="28" step="0.5" value="12">
|
||||
<label>parallax ×<span id="pv"></span></label>
|
||||
<input id="par" type="range" min="0" max="220" step="5" value="110">
|
||||
<label>backlight<span id="bv"></span></label>
|
||||
<input id="bright" type="range" min="0.3" max="1.8" step="0.05" value="1">
|
||||
<div id="pills"></div>
|
||||
</div>
|
||||
<div id="legend"></div>
|
||||
<div id="wrap"><div class="scene"><div class="stack" id="stack">
|
||||
<div class="panel" id="panel"></div>
|
||||
</div></div></div>
|
||||
<script>
|
||||
const PLANES=${planesJSON};
|
||||
const stack=document.getElementById('stack');
|
||||
const legend=document.getElementById('legend');
|
||||
const pills=document.getElementById('pills');
|
||||
const maxZ=Math.max(...PLANES.map(p=>p.z));
|
||||
const els={};
|
||||
legend.innerHTML='<b>planes</b> (front → back)<br>'+[...PLANES].reverse().map(p=>p.id+' · '+p.z+'mm').join('<br>');
|
||||
PLANES.forEach(p=>{
|
||||
const d=document.createElement('div');
|
||||
d.className='plane'; d.style.backgroundImage='url('+p.file+')';
|
||||
d.dataset.id=p.id; stack.appendChild(d); els[p.id]=d;
|
||||
const pill=document.createElement('span'); pill.className='pill'; pill.textContent=p.id;
|
||||
pill.onclick=()=>{d.dataset.off=d.dataset.off?'':'1'; pill.classList.toggle('off'); layout();};
|
||||
pills.appendChild(pill);
|
||||
});
|
||||
let gap=12, par=110, bright=1, mx=0, my=0;
|
||||
const panel=document.getElementById('panel');
|
||||
// One transform per plane = translateZ (real depth) + a depth-scaled screen
|
||||
// shift (EXAGGERATED parallax) + the stack's 3D tilt. Deeper planes shift more,
|
||||
// so the event's birth→death timeline slides apart as you move.
|
||||
function update(){
|
||||
stack.style.transform='rotateX('+(my*11).toFixed(2)+'deg) rotateY('+(mx*15).toFixed(2)+'deg)';
|
||||
for(const p of PLANES){
|
||||
const e=els[p.id];
|
||||
const z=(p.z-maxZ)*gap; // front plane at 0, others recede
|
||||
const depth=(maxZ-p.z)/(maxZ||1); // 0 = front, 1 = deepest
|
||||
const ox=(-mx*depth*par).toFixed(1), oy=(my*depth*par).toFixed(1);
|
||||
e.style.transform='translate3d('+ox+'px,'+oy+'px,'+z.toFixed(1)+'px)';
|
||||
e.style.filter='blur('+((p.blur||0)*(gap/8)).toFixed(2)+'px)';
|
||||
e.style.opacity=e.dataset.off?0:(p.dim??1);
|
||||
e.style.mixBlendMode=p.blend||'normal';
|
||||
}
|
||||
// keep the light panel ALWAYS behind the deepest plane, scaled up so it still
|
||||
// fills the backdrop as it recedes (else deep planes pop behind it at high gap).
|
||||
const pz=(0-maxZ)*gap-90;
|
||||
panel.style.transform='translateZ('+pz.toFixed(0)+'px) scale('+(1+(-pz)/1400).toFixed(2)+')';
|
||||
panel.style.filter='blur(2px) brightness('+bright+')';
|
||||
}
|
||||
addEventListener('mousemove',e=>{
|
||||
mx=(e.clientX/innerWidth-0.5)*2; my=-(e.clientY/innerHeight-0.5)*2; update();
|
||||
});
|
||||
const gapI=document.getElementById('gap'), parI=document.getElementById('par'), brI=document.getElementById('bright');
|
||||
gapI.oninput=()=>{gap=+gapI.value; document.getElementById('gv').textContent=' '+gap; update();};
|
||||
parI.oninput=()=>{par=+parI.value; document.getElementById('pv').textContent=' '+par; update();};
|
||||
brI.oninput=()=>{bright=+brI.value; document.getElementById('bv').textContent=' '+bright.toFixed(2); update();};
|
||||
document.getElementById('gv').textContent=' '+gap;
|
||||
document.getElementById('pv').textContent=' '+par;
|
||||
document.getElementById('bv').textContent=' '+bright.toFixed(2);
|
||||
update();
|
||||
</script></body></html>`);
|
||||
|
||||
console.log(`PROOF2 — ${W}×${H} (φ) — ${PLANES.length} planes → ${OUT}/`);
|
||||
for (const pl of PLANES) console.log(` ${pl.file.padEnd(26)} z=${pl.z}mm blur=${pl.blur} white=${pl.white}`);
|
||||
console.log(`manifest -> ${OUT}/manifest.json`);
|
||||
console.log(`simulator -> ${OUT}/simulator.html`);
|
||||
349
tools/proof3-render.mjs
Normal file
349
tools/proof3-render.mjs
Normal file
@@ -0,0 +1,349 @@
|
||||
/* ============================================================
|
||||
proof1-render.mjs — PROOF 1: the lit chamber, split into planes.
|
||||
Takes the locked golden merge composition (REFINED_Backlit7,
|
||||
the mirror event, uniform-lace merge) and emits it as SEPARATE
|
||||
transparent planes for a backlit acrylic stack, plus a manifest
|
||||
and a parallax/backlight simulator to art-direct the depth
|
||||
BEFORE committing to print.
|
||||
|
||||
Plane map (deepest → nearest), causal depth cause→world→evidence:
|
||||
1 sun faded disk · pure transmitted colour · zero white
|
||||
2 sea-far sheet[0]
|
||||
3 sea-mid sheet[1]
|
||||
4 sea-near sheet[2]
|
||||
5 event-halo merged bubbles, blurred by the air gap (glow)
|
||||
6 event-core merged bubbles, sharp · white underlay
|
||||
+ front-glass grain + aging (the surface, multiply)
|
||||
|
||||
Golden frame (φ) is preserved and FLOATED in an A3 sheet later;
|
||||
this stage renders the art square only.
|
||||
|
||||
Usage: node tools/proof1-render.mjs [width]
|
||||
→ fable/Proof1/
|
||||
============================================================ */
|
||||
import { writeFileSync, mkdirSync } from 'node:fs';
|
||||
import { carpetSVG } from '../src/qft/carpet.js';
|
||||
import { generateScene } from '../src/scene/scene.js';
|
||||
import { renderSVG } from '../src/render/svgVector.js';
|
||||
import { paramsFromSeed as bcParams } from '../src/scene/params.js';
|
||||
import { GROUPS, TOGGLES, FIXED } from '../src/ui/controls.js';
|
||||
import { sampleBubbles, depthFactors } from '../src/scene/bubbles.js';
|
||||
import { makeRng } from '../src/rng.js';
|
||||
|
||||
const PHI = (1 + Math.sqrt(5)) / 2;
|
||||
const IP = 1 / PHI, IP2 = 1 / (PHI * PHI);
|
||||
|
||||
const W = +(process.argv[2] || 1001);
|
||||
const H = Math.round(W * PHI); // golden portrait
|
||||
const OUT = 'fable/Proof3';
|
||||
mkdirSync(OUT, { recursive: true });
|
||||
const u = Math.min(W, H) / 1000;
|
||||
const dataUri = (svg) => 'data:image/svg+xml;base64,' + Buffer.from(svg).toString('base64');
|
||||
|
||||
/* ---- golden armature (identical to REFINED_Backlit7) ---- */
|
||||
const SEED = 'MESON-5113';
|
||||
const SEED_EVENT = `${SEED}#03`; // the chosen mirror event
|
||||
const BUBOP = +(process.env.BUBOP ?? 0.5); // mid of the 45→55 band
|
||||
const HORIZON_F = IP2;
|
||||
const HY = HORIZON_F * H, SKY_H = HY;
|
||||
const S_SCALE = (Math.min(W, H) / 2) * (1 - 0.02);
|
||||
const XL = IP2 * W, XR = IP * W;
|
||||
const SUN = { x: XR, y: IP * SKY_H }; // mirror: sun on the RIGHT line
|
||||
const SUN_R = IP2 * SKY_H;
|
||||
const VERTEX = { x: XL, y: HY }; // mirror: vertex on the LEFT line
|
||||
const TRACE_ZOOM = 2.1;
|
||||
|
||||
/* ---- textures ---- */
|
||||
function grainSVG(o = {}) {
|
||||
const { seed = 19, tone = [38, 32, 26], amount = 0.5 } = o;
|
||||
const t = tone.map(v => (v / 255).toFixed(3));
|
||||
return `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">
|
||||
<defs><filter id="g" x="0" y="0" width="100%" height="100%">
|
||||
<feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="2" seed="${seed}" stitchTiles="stitch" result="n"/>
|
||||
<feColorMatrix in="n" type="matrix" values="0 0 0 0 ${t[0]} 0 0 0 0 ${t[1]} 0 0 0 0 ${t[2]} 0 0 0 ${amount} 0"/>
|
||||
</filter></defs><rect width="${W}" height="${H}" filter="url(#g)"/></svg>`;
|
||||
}
|
||||
function agingSVG(o = {}) {
|
||||
const { seed = 5, scratches = 8, dust = 0.6, foxing = 0.62, tone = [60, 48, 34] } = o;
|
||||
const t = tone.map(v => (v / 255).toFixed(3));
|
||||
let lines = '';
|
||||
// deterministic scratch scatter without Math.random (seeded LCG)
|
||||
let s = seed * 2654435761 >>> 0;
|
||||
const rnd = () => ((s = (s * 1664525 + 1013904223) >>> 0) / 4294967296);
|
||||
for (let i = 0; i < scratches; i++) {
|
||||
const x = rnd() * W, y0 = rnd() * H * 0.4, len = (0.3 + rnd() * 0.6) * H;
|
||||
const x2 = x + (rnd() - 0.5) * 40, y2 = y0 + len;
|
||||
lines += `<line x1="${x.toFixed(0)}" y1="${y0.toFixed(0)}" x2="${x2.toFixed(0)}" y2="${y2.toFixed(0)}" stroke="rgb(${tone.join(',')})" stroke-opacity="${(0.05 + rnd() * 0.12).toFixed(3)}" stroke-width="${(0.4 + rnd() * 0.8).toFixed(2)}"/>`;
|
||||
}
|
||||
return `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">
|
||||
<defs>
|
||||
<filter id="dust" x="0" y="0" width="100%" height="100%"><feTurbulence type="turbulence" baseFrequency="0.5" numOctaves="2" seed="${seed + 5}" stitchTiles="stitch" result="n"/><feColorMatrix in="n" type="matrix" values="0 0 0 0 ${t[0]} 0 0 0 0 ${t[1]} 0 0 0 0 ${t[2]} 0 0 0 ${(dust * 0.5).toFixed(3)} -0.18"/></filter>
|
||||
<filter id="fox" x="0" y="0" width="100%" height="100%"><feTurbulence type="fractalNoise" baseFrequency="0.004" numOctaves="3" seed="${seed + 9}" stitchTiles="stitch" result="n"/><feColorMatrix in="n" type="matrix" values="0 0 0 0 0.42 0 0 0 0 0.30 0 0 0 0 0.16 0 0 0 ${(foxing * 0.32).toFixed(3)} -0.12"/></filter>
|
||||
</defs>
|
||||
<rect width="${W}" height="${H}" filter="url(#fox)"/>
|
||||
<rect width="${W}" height="${H}" filter="url(#dust)"/>
|
||||
${lines}</svg>`;
|
||||
}
|
||||
|
||||
/* ---- golden sea deck (equal-line, φ waves) ---- */
|
||||
function deck() {
|
||||
const base = {
|
||||
mode: 'plate', width: W, height: H, horizon: HORIZON_F,
|
||||
wFar: 0.5, wNear: 0.5 * PHI, overlap: PHI,
|
||||
rows: 48, mound: 0.4, sat: 0.58, lightNear: 0.33, lightFar: 0.56,
|
||||
chaos: 0.82, blips: 1.5,
|
||||
};
|
||||
const lerp = (a, b, t) => a + (b - a) * t;
|
||||
const strokes = [{ near: 2.6, far: 1.0 }, { near: 1.6, far: 0.6 }, { near: 1.0, far: 0.38 }];
|
||||
return [0, 1, 2].map(i => {
|
||||
const t = i / 2;
|
||||
return carpetSVG(H, { ...base, salt: 'mfield' + i,
|
||||
hue: lerp(0.55, 0.47, t), hue2: lerp(0.55, 0.47, t) + 0.035,
|
||||
chaos: lerp(0.82 * 0.8, 0.82, t),
|
||||
strokeNear: strokes[i].near * 1.35, strokeFar: strokes[i].far * 1.35 });
|
||||
});
|
||||
}
|
||||
|
||||
/* ---- event params (merge, delicate, golden-placed) ---- */
|
||||
function bcAssembleParams() {
|
||||
const p = { ...FIXED, ...bcParams(SEED) };
|
||||
for (const g of GROUPS) for (const c of g.controls) if (!(c.id in p)) p[c.id] = c.value;
|
||||
for (const t of TOGGLES) if (!(t.id in p)) p[t.id] = t.value;
|
||||
Object.assign(p, {
|
||||
invert: true, transparentPaper: true, vign: 0,
|
||||
showHeader: false, showBoundary: false, showFiducials: false,
|
||||
annotate: 0, reseau: 0, filmEdge: false, splice: false, artifacts: 0,
|
||||
palette: 'magbeta', saturation: 1.0,
|
||||
diskBubbles: false, diskPressure: 0.9, diskSoften: 1.4,
|
||||
shockStriations: 1.0, diskHollow: 1.0,
|
||||
depth: 0.3, aging: 0.28,
|
||||
eventX: 0, eventY: 0, shockX: 0, shockY: 0,
|
||||
sweepers: 5, primaries: 17, eloss: 0.34, deltaRate: 0.8,
|
||||
bgEvents: 2,
|
||||
shockSize: SUN_R / S_SCALE, shockIntensity: 0.8,
|
||||
size: 1.6,
|
||||
bubbleHollow: 1, bubbleWeight: 0.7, bubbleSoft: 0.7, bubbleMerge: 1,
|
||||
bubbleOpacity: BUBOP,
|
||||
canvasW: W, canvasH: H,
|
||||
seed: SEED_EVENT,
|
||||
});
|
||||
return p;
|
||||
}
|
||||
|
||||
/* ---- render the source images ---- */
|
||||
const p = bcAssembleParams();
|
||||
const scene = generateScene(p);
|
||||
const bare = { ...scene, instrument: null, artifacts: null, media: null };
|
||||
|
||||
const eventBase = { ...p, emit: ['bubble'], originX: VERTEX.x, originY: VERTEX.y, sceneZoom: TRACE_ZOOM };
|
||||
const SCATTER = 0.32;
|
||||
const NP = 7; // particle time-shells p1..p7
|
||||
|
||||
// EQUAL-COUNT bands: sample the exact bubble stream renderSVG will use (same
|
||||
// seed/track order/params) to get the life distribution, then split it at
|
||||
// count-quantiles so every shell carries ~the same number of bubbles (dense
|
||||
// late betas no longer overweight the front shells).
|
||||
function equalCountEdges(n) {
|
||||
const rng = makeRng(p.seed, 'bubbles');
|
||||
const lives = [];
|
||||
for (const track of scene.tracks) {
|
||||
if (track.pts.length < 2) continue;
|
||||
const df = depthFactors(track, p);
|
||||
for (const b of sampleBubbles({ ...track, sizeScale: df.sizeScale }, p, rng)) lives.push(b.life);
|
||||
}
|
||||
lives.sort((a, b) => a - b);
|
||||
const edges = [0];
|
||||
for (let i = 1; i < n; i++) edges.push(lives[Math.floor(i / n * lives.length)]);
|
||||
edges.push(1.001);
|
||||
return edges;
|
||||
}
|
||||
const EDGES = equalCountEdges(NP);
|
||||
|
||||
// UN-MUD: as a shell ages toward the FRONT (t→1), draw the bubble CENTRE down
|
||||
// (core→0, transparent) and CRISP the rim (soft→thin, peak→bright) so dense
|
||||
// violet deaths read as a lace of popping rings, not filled mud. Back/birth
|
||||
// shells stay soft and full.
|
||||
const lerp = (a, b, t) => a + (b - a) * t;
|
||||
const shellParams = (i) => {
|
||||
const t = NP > 1 ? i / (NP - 1) : 0;
|
||||
return {
|
||||
bubbleCore: lerp(0.72, 0.05, t), // centre empties toward the front
|
||||
bubbleSoft: lerp(0.75, 0.14, t), // rim thins/crisps toward the front
|
||||
bubbleMergePeak: lerp(0.86, 0.99, t), // rim brightens/pops toward the front
|
||||
bubbleScatter: SCATTER,
|
||||
};
|
||||
};
|
||||
const evt = (band, extra = {}) => renderSVG({ ...bare, tracks: scene.tracks, shock: null },
|
||||
band ? { ...eventBase, bubbleBand: band, ...extra } : eventBase, W);
|
||||
const tracksAll = evt(null); // glow = whole event, blurred deep
|
||||
const P = []; // P[i] = shell i (p(i+1)), birth→death
|
||||
for (let i = 0; i < NP; i++) P.push(evt([EDGES[i], EDGES[i + 1]], shellParams(i)));
|
||||
const diskImg = renderSVG({ ...bare, tracks: [], shock: scene.shock },
|
||||
{ ...p, emit: ['disk'], originX: SUN.x, originY: SUN.y }, W);
|
||||
const sheets = deck();
|
||||
const grain = grainSVG({ amount: 0.52 });
|
||||
const aging = agingSVG({ seed: 8 });
|
||||
|
||||
/* ---- write each plane as a transparent SVG (art square only) ---- */
|
||||
const planeSVG = (inner) =>
|
||||
`<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">${inner}</svg>`;
|
||||
const IMG = (svg) => `<image x="0" y="0" width="${W}" height="${H}" href="${dataUri(svg)}"/>`;
|
||||
|
||||
// grain+aging combined onto one front-glass texture (multiply handled in sim)
|
||||
const frontGlass = planeSVG(
|
||||
`${IMG(aging)}<g opacity="0.85">${IMG(grain)}</g>`);
|
||||
|
||||
// SEA on THREE individual plates (own internal parallax), FULL opacity so the
|
||||
// rearmost (sea-far) stays visible — real air gaps carry depth, not opacity
|
||||
// dimming. Thin wave-lines get minimal blur (they dissolve under it).
|
||||
//
|
||||
// ORDER (deep → near): sun · event-GLOW (submerged afterimage) · SEA ×3 ·
|
||||
// event BIRTH/LIFE/DEATH · glass. The sea is a VEIL between the event's ghost
|
||||
// (its light, held under the water) and its body (the fresh bubbles above it).
|
||||
// sun +50%: a 0.7-opacity second pass lifts the faint hollow sun. sea −30% (0.7).
|
||||
const sunPlane = planeSVG(`${IMG(diskImg)}<g opacity="0.7">${IMG(diskImg)}</g>`);
|
||||
const pPlane = (i) => planeSVG(IMG(P[i]));
|
||||
|
||||
// PROOF3 layer order (deep → near), thin stacked sheets:
|
||||
// sun · glow · wave1 · p1 · wave2 · p2 · wave3 · p3 · p4 · p5 · p6 · p7 · grain
|
||||
// The sea threads through the EARLY (birth) shells; the later (death) shells
|
||||
// stack in front of the water. Each particle shell is one step older in time.
|
||||
const zBubBlur = [0.8, 0.7, 0.55, 0.45, 0.35, 0.2, 0.0]; // p1..p7: deeper = softer
|
||||
const pWhite = ['none', 'none', 'trace', 'trace', 'trace', 'under', 'under'];
|
||||
const PLANES = [
|
||||
{ id: 'sun', file: 'plane-01-sun.svg', z: 0, blur: 1.4, dim: 1.0, white: 'none', glow: 1.0, svg: sunPlane },
|
||||
{ id: 'glow', file: 'plane-02-glow.svg', z: 5, blur: 2.6, dim: 0.85, white: 'none', glow: 0.9, svg: planeSVG(IMG(tracksAll)) },
|
||||
{ id: 'wave1', file: 'plane-03-wave1.svg', z: 10, blur: 0.9, dim: 0.7, white: 'none', glow: 0.8, svg: planeSVG(IMG(sheets[0])) },
|
||||
{ id: 'p1', file: 'plane-04-p1.svg', z: 14, blur: zBubBlur[0], dim: 1.0, white: pWhite[0], glow: 0.8, svg: pPlane(0) },
|
||||
{ id: 'wave2', file: 'plane-05-wave2.svg', z: 18, blur: 0.5, dim: 0.7, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[1])) },
|
||||
{ id: 'p2', file: 'plane-06-p2.svg', z: 22, blur: zBubBlur[1], dim: 1.0, white: pWhite[1], glow: 0.7, svg: pPlane(1) },
|
||||
{ id: 'wave3', file: 'plane-07-wave3.svg', z: 26, blur: 0.2, dim: 0.7, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[2])) },
|
||||
{ id: 'p3', file: 'plane-08-p3.svg', z: 30, blur: zBubBlur[2], dim: 1.0, white: pWhite[2], glow: 0.6, svg: pPlane(2) },
|
||||
{ id: 'p4', file: 'plane-09-p4.svg', z: 34, blur: zBubBlur[3], dim: 1.0, white: pWhite[3], glow: 0.5, svg: pPlane(3) },
|
||||
{ id: 'p5', file: 'plane-10-p5.svg', z: 38, blur: zBubBlur[4], dim: 1.0, white: pWhite[4], glow: 0.4, svg: pPlane(4) },
|
||||
{ id: 'p6', file: 'plane-11-p6.svg', z: 42, blur: zBubBlur[5], dim: 1.0, white: pWhite[5], glow: 0.35, svg: pPlane(5) },
|
||||
{ id: 'p7', file: 'plane-12-p7.svg', z: 46, blur: zBubBlur[6], dim: 1.0, white: pWhite[6], glow: 0.3, svg: pPlane(6) },
|
||||
{ id: 'film-grain', file: 'plane-13-film-grain.svg', z: 46, blur: 0.0, dim: 1.0, white: 'none', glow: 0.0, blend: 'multiply', svg: frontGlass },
|
||||
];
|
||||
|
||||
for (const pl of PLANES) writeFileSync(`${OUT}/${pl.file}`, pl.svg);
|
||||
|
||||
const manifest = {
|
||||
piece: 'Proof3 — the lit chamber (equal-count shells, ring-pop)',
|
||||
source: 'REFINED_Backlit7 merge (mirror event, uniform-lace)',
|
||||
seed: SEED_EVENT, bubbleOpacity: BUBOP,
|
||||
art: { w: W, h: H, ratio: 'phi (golden portrait)' },
|
||||
sheet: { w_mm: 330, h_mm: 420, note: 'A3 — golden art square floated, clear margins = lit void' },
|
||||
gaps_mm: 'plane z is nominal; two scales: ~3mm within a sheet, ~9mm between',
|
||||
planes: PLANES.map(({ svg, ...rest }) => rest),
|
||||
};
|
||||
writeFileSync(`${OUT}/manifest.json`, JSON.stringify(manifest, null, 2));
|
||||
|
||||
/* ---- the backlit parallax simulator ---- */
|
||||
const planesJSON = JSON.stringify(PLANES.map(({ svg, ...r }) => r));
|
||||
writeFileSync(`${OUT}/simulator.html`, `<!DOCTYPE html><html><head><meta charset="utf-8">
|
||||
<title>Proof3 · lit chamber — backlit parallax</title>
|
||||
<style>
|
||||
html,body{margin:0;height:100%;background:#0a0a0b;overflow:hidden;
|
||||
font:12px/1.5 ui-monospace,monospace;color:#9aa;}
|
||||
#wrap{position:fixed;inset:0;display:grid;place-items:center;}
|
||||
.scene{perspective:1400px;perspective-origin:50% 45%;}
|
||||
.stack{position:relative;transform-style:preserve-3d;transition:transform .06s linear;
|
||||
width:${W / 2}px;height:${H / 2}px;}
|
||||
.panel{position:absolute;inset:-70%;
|
||||
background:radial-gradient(120% 90% at 50% 42%,#fff6ec, #ffe7c8 42%, #f0c48c 78%, #caa06a 100%);
|
||||
filter:blur(2px);}
|
||||
.plane{position:absolute;inset:0;width:100%;height:100%;background-size:cover;
|
||||
background-repeat:no-repeat;will-change:transform,filter;}
|
||||
#hud{position:fixed;left:14px;top:12px;z-index:9;background:#141416cc;padding:12px 14px;
|
||||
border-left:3px solid #d9b48a;max-width:300px;}
|
||||
#hud h1{font-size:12px;letter-spacing:.18em;text-transform:uppercase;color:#d9b48a;font-weight:400;margin:0 0 8px;}
|
||||
#hud label{display:block;margin:7px 0 2px;color:#aab;}
|
||||
#hud input[type=range]{width:100%;}
|
||||
#legend{position:fixed;right:14px;top:12px;z-index:9;background:#141416cc;padding:10px 12px;color:#889;}
|
||||
#legend b{color:#d9b48a;font-weight:400;}
|
||||
#layers{margin-top:10px;max-height:44vh;overflow:auto;padding-right:4px;}
|
||||
.lay{display:flex;align-items:center;gap:7px;margin:1px 0;}
|
||||
.lay span{width:82px;color:#aab;font-size:11px;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;}
|
||||
.lay input[type=range]{flex:1;}
|
||||
.lay b{width:26px;text-align:right;color:#778;font-size:10px;}
|
||||
</style></head><body>
|
||||
<div id="hud">
|
||||
<h1>Proof3 · lit chamber</h1>
|
||||
<div>move mouse = parallax · drag sliders</div>
|
||||
<label>air gap ×<span id="gv"></span></label>
|
||||
<input id="gap" type="range" min="1" max="28" step="0.5" value="12">
|
||||
<label>parallax ×<span id="pv"></span></label>
|
||||
<input id="par" type="range" min="0" max="220" step="5" value="110">
|
||||
<label>backlight<span id="bv"></span></label>
|
||||
<input id="bright" type="range" min="0.3" max="1.8" step="0.05" value="1">
|
||||
<label>layer opacity (front → back)</label>
|
||||
<div id="layers"></div>
|
||||
</div>
|
||||
<div id="legend"></div>
|
||||
<div id="wrap"><div class="scene"><div class="stack" id="stack">
|
||||
<div class="panel" id="panel"></div>
|
||||
</div></div></div>
|
||||
<script>
|
||||
const PLANES=${planesJSON};
|
||||
const stack=document.getElementById('stack');
|
||||
const legend=document.getElementById('legend');
|
||||
const layers=document.getElementById('layers');
|
||||
const maxZ=Math.max(...PLANES.map(p=>p.z));
|
||||
const els={}, op={}; // op[id] = per-layer opacity override (a slider each)
|
||||
legend.innerHTML='<b>planes</b> (front → back)<br>'+[...PLANES].reverse().map(p=>p.id+' · '+p.z+'mm').join('<br>');
|
||||
// build planes back→front for correct DOM paint order, sliders front→back for reading
|
||||
PLANES.forEach(p=>{
|
||||
const d=document.createElement('div');
|
||||
d.className='plane'; d.style.backgroundImage='url('+p.file+')';
|
||||
d.dataset.id=p.id; stack.appendChild(d); els[p.id]=d;
|
||||
op[p.id]=(p.dim??1);
|
||||
});
|
||||
[...PLANES].reverse().forEach(p=>{
|
||||
const row=document.createElement('div'); row.className='lay';
|
||||
const lab=document.createElement('span'); lab.textContent=p.id;
|
||||
const sl=document.createElement('input'); sl.type='range'; sl.min=0; sl.max=1; sl.step=0.05; sl.value=op[p.id];
|
||||
const val=document.createElement('b'); val.textContent=op[p.id].toFixed(2);
|
||||
sl.oninput=()=>{op[p.id]=+sl.value; val.textContent=op[p.id].toFixed(2); update();};
|
||||
row.appendChild(lab); row.appendChild(sl); row.appendChild(val); layers.appendChild(row);
|
||||
});
|
||||
let gap=12, par=110, bright=1, mx=0, my=0;
|
||||
const panel=document.getElementById('panel');
|
||||
// One transform per plane = translateZ (real depth) + a depth-scaled screen
|
||||
// shift (EXAGGERATED parallax) + the stack's 3D tilt. Deeper planes shift more,
|
||||
// so the event's birth→death timeline slides apart as you move.
|
||||
function update(){
|
||||
stack.style.transform='rotateX('+(my*11).toFixed(2)+'deg) rotateY('+(mx*15).toFixed(2)+'deg)';
|
||||
for(const p of PLANES){
|
||||
const e=els[p.id];
|
||||
const z=(p.z-maxZ)*gap; // front plane at 0, others recede
|
||||
const depth=(maxZ-p.z)/(maxZ||1); // 0 = front, 1 = deepest
|
||||
const ox=(-mx*depth*par).toFixed(1), oy=(my*depth*par).toFixed(1);
|
||||
e.style.transform='translate3d('+ox+'px,'+oy+'px,'+z.toFixed(1)+'px)';
|
||||
e.style.filter='blur('+((p.blur||0)*(gap/8)).toFixed(2)+'px)';
|
||||
e.style.opacity=op[p.id];
|
||||
e.style.mixBlendMode=p.blend||'normal';
|
||||
}
|
||||
// keep the light panel ALWAYS behind the deepest plane, scaled up so it still
|
||||
// fills the backdrop as it recedes (else deep planes pop behind it at high gap).
|
||||
const pz=(0-maxZ)*gap-90;
|
||||
panel.style.transform='translateZ('+pz.toFixed(0)+'px) scale('+(1+(-pz)/1400).toFixed(2)+')';
|
||||
panel.style.filter='blur(2px) brightness('+bright+')';
|
||||
}
|
||||
addEventListener('mousemove',e=>{
|
||||
mx=(e.clientX/innerWidth-0.5)*2; my=-(e.clientY/innerHeight-0.5)*2; update();
|
||||
});
|
||||
const gapI=document.getElementById('gap'), parI=document.getElementById('par'), brI=document.getElementById('bright');
|
||||
gapI.oninput=()=>{gap=+gapI.value; document.getElementById('gv').textContent=' '+gap; update();};
|
||||
parI.oninput=()=>{par=+parI.value; document.getElementById('pv').textContent=' '+par; update();};
|
||||
brI.oninput=()=>{bright=+brI.value; document.getElementById('bv').textContent=' '+bright.toFixed(2); update();};
|
||||
document.getElementById('gv').textContent=' '+gap;
|
||||
document.getElementById('pv').textContent=' '+par;
|
||||
document.getElementById('bv').textContent=' '+bright.toFixed(2);
|
||||
update();
|
||||
</script></body></html>`);
|
||||
|
||||
console.log(`PROOF3 — ${W}×${H} (φ) — ${PLANES.length} planes → ${OUT}/`);
|
||||
for (const pl of PLANES) console.log(` ${pl.file.padEnd(26)} z=${pl.z}mm blur=${pl.blur} white=${pl.white}`);
|
||||
console.log(`manifest -> ${OUT}/manifest.json`);
|
||||
console.log(`simulator -> ${OUT}/simulator.html`);
|
||||
Reference in New Issue
Block a user