Fable Review
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@@ -91,6 +91,12 @@ default). Each regime is a mapping from physics → colour via palette hooks
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the chamber as deep-sky object.
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- **Analog photographic:** cyanotype, sepia/albumen, silver-gelatin, blueprint —
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alternate *plate chemistries* rather than hues.
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- **Watercolour / inkwash (the wet medium):** ✅ `src/render/watercolor.js` — a 4th
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renderer that treats the trace as ink-in-water (the chamber *is* a fluid). Beer–
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Lambert pigment optics, wet-edge darkening, paper-tooth granulation, wet-into-wet
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bleed; palettes route as multi-pigment washes (mono two-pigment sepia+payne's-grey,
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charge red/blue duotone, kind = full physics legend). `renderer=watercolor` in the
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preview harness. Next: a renderer SELECT in the app UI; print masters on a go-ahead.
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- **Psychedelic (mind set free):** hue cycling *along* each track (rainbow wakes),
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hue-by-depth, complementary bloom/halation, solarisation, oil-on-water
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iridescence on the shock disk. Energy, synaesthesia, the numinous turned up.
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