Fable Review

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<h1>Bubble Chamber · iterations-watercolor</h1>
<p class="note">The wet medium — <code>src/render/watercolor.js</code>, the 4th renderer. The trace as
ink-in-water: a bubble chamber is superheated liquid hydrogen, so the track is a wake of boiling
bubbles in a fluid; watercolour is pigment migrating through water on paper — the same physics
restated. BeerLambert pigment optics · wet-edge darkening · cold-press granulation · wet-into-wet
bleed. Ten studies varying colour, composition, craft, density and viewpoint. 1400&nbsp;px previews,
deterministic from seed. <span class="s">render: <code>renderer=watercolor</code> via tools/shoot.sh.</span></p>
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<figure><img src="01_stillwater-sepia.png"><figcaption><b>Stillwater</b> — a quiet single event, warm walnut-sepia on rag, two-pigment granulation. The disk a translucent bloom; δ-rays as fern curls.<br><span class="s">mono · sepia · low density · HYPERON-8444</span></figcaption></figure>
<figure><img src="02_two-waters-charge.png"><figcaption><b>Two Waters</b> — charge duotone: positive a warm red wash, negative a cool blue, the two pigments mixing where tracks cross. False-colour that <i>means</i> something.<br><span class="s">charge · cream · STRANGE-1187</span></figcaption></figure>
<figure><img src="03_spectral-legend-kind.png"><figcaption><b>Spectral Legend</b> — one pigment per particle type: amber primaries, cyan δ-rays, blue cosmics, green sweepers, magenta V-decays. The event reads as its own legend.<br><span class="s">kind · neutral · dense · KAON-0088</span></figcaption></figure>
<figure><img src="04_sunken-bell.png"><figcaption><b>Sunken Bell</b> — the low-disk semicircle: the shock half-risen from the bottom edge, a struck bell / setting sun, its corona radiating in wet pigment.<br><span class="s">mono · cream · low disk composition · OMEGA-7782</span></figcaption></figure>
<figure><img src="05_velocity-beta.png"><figcaption><b>Velocity</b> — colour by speed (β): fast tracks cool blue, the slowing ones warming through cyan and green. A cool, watery plate on selenium-blue paper.<br><span class="s">beta · cool · LAMBDA-2648</span></figcaption></figure>
<figure><img src="06_lifecycle-bloom.png"><figcaption><b>Birth to Death</b> — per-bubble lifecycle: each wash shifts hue along the trail, blue at the vertex through green to a deep-red death where the pigment pools — colour migrating as wet pigment does.<br><span class="s">lifecycle (per-bubble) · cream · HYPERON-8444</span></figcaption></figure>
<figure><img src="07_dryfield-cosmic.png"><figcaption><b>Dry Field</b> — a wide, quiet sheet crossed by long faint cosmics and sweepers, the focal bloom small and low. Negative space as subject; airy dry-brush lines.<br><span class="s">mono · selenium · sparse · cosmic-heavy · COSMIC-3140</span></figcaption></figure>
<figure><img src="08_dense-chaos-olive.png"><figcaption><b>Dense Chaos</b> — maximal density, a crowded interaction star with glowing-death pigment on olive paper. Craft pushed to saturation; the plate "ran all night."<br><span class="s">kindrise (per-bubble) · olive · density 1.5 · OMEGA-7782</span></figcaption></figure>
<figure><img src="09_offcenter-magenta.png"><figcaption><b>Off-Centre</b> — the vertex pushed to a third, a purple/magenta trace family against a single burnt-orange disk-bloom low and to the side. Asymmetric, contrapuntal colour.<br><span class="s">magentarise · neutral · off-centre composition · NUCLEON-2131</span></figcaption></figure>
<figure><img src="10_wet-psychedelic.png"><figcaption><b>Wet Bloom</b> — the wettest craft: high wetness and bleed, soft edges, hue cycling along each wake. Pigment dissolving into damp paper — the dreaming end of the medium.<br><span class="s">psychedelic (per-bubble) · cream · wcWetness 1.6 / wcBleed 1.45 · CASCADE-2755</span></figcaption></figure>
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