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bubblechambersimart/src/render/svgVector.js

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/* ============================================================
svgVector.js clean vector renderer for print.
Same scene model as the photographic renderer, emitted as
resolution-independent SVG. Soft bubbles are approximated
with a shared radial-gradient fill; tracks get a faint
continuity under-stroke. Grain/mottle are intentionally
omitted (raster-only effects); this is the graphic version.
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Output is organised into named LAYERS using the Inkscape
convention (inkscape:groupmode="layer" + inkscape:label), so
the file opens as toggleable layers in Inkscape / Affinity and
as named groups in Illustrator for easy post manipulation.
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============================================================ */
import { makeRng, cyrb53 } from '../rng.js';
import { sampleBubbles, trackInkWeight } from '../scene/bubbles.js';
const MARGIN = 0.02;
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// which named track layer each particle kind belongs to (z-order: later = on top)
const TRACK_LAYERS = [
{ id: 'tracks-primary', label: 'Tracks · primary', kinds: ['primary'] },
{ id: 'tracks-cosmic', label: 'Tracks · cosmic & sweepers', kinds: ['cosmic', 'sweep'] },
{ id: 'tracks-vdecay', label: 'Tracks · V-decays', kinds: ['vdecay'] },
{ id: 'tracks-delta', label: 'Tracks · δ-rays (curls)', kinds: ['delta'] },
];
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export function renderSVG(scene, params, sizePx = 4800) {
const w = sizePx, h = sizePx;
const scale = (w / 2) * (1 - MARGIN);
const cx = w / 2, cy = h / 2;
const tx = (x) => (cx + x * scale).toFixed(2);
const ty = (y) => (cy + y * scale).toFixed(2);
const u = w / 1000;
const inv = params.invert;
const paper = inv ? '#cfc8b4' : '#0e0d0b';
const glowIn = inv ? '#e2dbc7' : '#211e18';
const glowOut = inv ? '#b3aa92' : '#070605';
const ink = inv ? '#1c1814' : '#e9e4d6';
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// wrap content as a named, Inkscape/Affinity-compatible layer
const layer = (id, label, content) =>
content ? `<g id="${id}" inkscape:groupmode="layer" inkscape:label="${label}" style="display:inline">\n${content}\n</g>\n` : '';
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/* ---------- Background ---------- */
const bg = `<rect width="${w}" height="${h}" fill="${paper}"/>\n<rect width="${w}" height="${h}" fill="url(#paper)"/>`;
/* ---------- Chamber optics (boundary + structural geometry) ---------- */
let optics = '';
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if (params.showBoundary) {
const bcx = cx, bcy = cy + h * 0.35, br = w * 0.45;
const a1 = Math.PI * 0.15, a2 = Math.PI - Math.PI * 0.15;
const x1 = bcx + Math.cos(Math.PI + a1) * br, y1 = bcy + Math.sin(Math.PI + a1) * br;
const x2 = bcx + Math.cos(Math.PI + a2) * br, y2 = bcy + Math.sin(Math.PI + a2) * br;
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optics += `<path d="M ${x1.toFixed(1)} ${y1.toFixed(1)} A ${br} ${br} 0 0 1 ${x2.toFixed(1)} ${y2.toFixed(1)}" fill="none" stroke="${ink}" stroke-opacity="0.4" stroke-width="${2 * u}"/>\n`;
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}
if (scene.instrument) {
const inst = scene.instrument;
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let g = `<g fill="none" stroke="${ink}" stroke-linecap="round">`;
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for (const l of inst.lines)
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g += `<line x1="${tx(l.x1)}" y1="${ty(l.y1)}" x2="${tx(l.x2)}" y2="${ty(l.y2)}" stroke-opacity="${l.opacity.toFixed(3)}" stroke-width="${(l.width * u).toFixed(2)}"/>`;
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for (const a of inst.arcs) {
let d = `M ${tx(a.pts[0].x)} ${ty(a.pts[0].y)}`;
for (let i = 1; i < a.pts.length; i++) d += ` L ${tx(a.pts[i].x)} ${ty(a.pts[i].y)}`;
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g += `<path d="${d}" stroke-opacity="${a.opacity.toFixed(3)}" stroke-width="${(a.width * u).toFixed(2)}"/>`;
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}
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optics += g + `</g>`;
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}
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/* ---------- Shock disk ---------- */
let shock = '';
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if (scene.shock) {
const sh = scene.shock;
const px = +tx(sh.x), py = +ty(sh.y), R = sh.r * scale;
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const bodyOpacity = (params.diskBubbles !== false) ? 0.6 : 1;
shock += `<circle cx="${px}" cy="${py}" r="${R.toFixed(1)}" fill="url(#shockcore)" fill-opacity="${bodyOpacity}"/>\n`;
if (params.diskBubbles !== false && sh.bubbleStrokes) {
const dRng = makeRng(params.seed, 'diskbubbles');
const dbk = new Map();
for (const stroke of sh.bubbleStrokes) {
const key = Math.round(Math.min(1, 0.45 + stroke.weight * 0.5) * 20) / 20;
if (!dbk.has(key)) dbk.set(key, []);
dbk.get(key).push(...sampleBubbles(stroke, params, dRng));
}
for (const [alpha, bubs] of dbk) {
shock += `<g fill="url(#bub)" fill-opacity="${alpha}">`;
for (const b of bubs) shock += `<circle cx="${tx(b.x)}" cy="${ty(b.y)}" r="${Math.max(b.r * scale * 1.15, 0.5).toFixed(2)}"/>`;
shock += `</g>\n`;
}
} else {
let g = `<g stroke="${ink}" stroke-linecap="round" fill="none">`;
for (const st of sh.striations) {
const ix = px + Math.cos(st.a) * st.inner * scale, iy = py + Math.sin(st.a) * st.inner * scale;
const ox = px + Math.cos(st.a) * st.outer * scale, oy = py + Math.sin(st.a) * st.outer * scale;
g += `<line x1="${ix.toFixed(1)}" y1="${iy.toFixed(1)}" x2="${ox.toFixed(1)}" y2="${oy.toFixed(1)}" stroke-opacity="${st.opacity.toFixed(3)}" stroke-width="${(st.width * u).toFixed(2)}"/>`;
}
for (const ring of sh.rings)
g += `<circle cx="${px}" cy="${py}" r="${(ring.rr * scale).toFixed(1)}" stroke-opacity="${ring.opacity.toFixed(3)}" stroke-width="${(ring.width * u).toFixed(2)}"/>`;
for (const seg of (sh.rimSegs || [])) {
const x0 = px + Math.cos(seg.a0) * R, y0 = py + Math.sin(seg.a0) * R;
const x1a = px + Math.cos(seg.a1) * R, y1a = py + Math.sin(seg.a1) * R;
g += `<path d="M ${x0.toFixed(1)} ${y0.toFixed(1)} A ${R.toFixed(1)} ${R.toFixed(1)} 0 0 1 ${x1a.toFixed(1)} ${y1a.toFixed(1)}" stroke-opacity="${seg.opacity.toFixed(3)}" stroke-width="${(seg.width * u).toFixed(2)}"/>`;
}
for (const k of sh.core)
g += `<line x1="${tx(k.x1)}" y1="${ty(k.y1)}" x2="${tx(k.x2)}" y2="${ty(k.y2)}" stroke-opacity="${k.opacity.toFixed(3)}" stroke-width="${(k.width * u).toFixed(2)}"/>`;
shock += g + `</g>\n`;
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}
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let st2 = '';
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for (const st of (sh.stains || [])) {
const sr = (st.r * scale).toFixed(1);
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st2 += `<circle cx="${tx(st.x)}" cy="${ty(st.y)}" r="${sr}" fill="url(#${st.dark ? 'shockstain' : 'shockclean'})" fill-opacity="${st.opacity.toFixed(3)}"/>`;
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}
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shock += st2;
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}
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/* ---------- Tracks (split by particle kind, bubble positions unchanged) ---------- */
const labelFor = {};
for (const L of TRACK_LAYERS) for (const k of L.kinds) labelFor[k] = L.id;
const under = new Map(); // layerId -> understroke string
const buckets = new Map(); // layerId -> Map(alpha -> circles[])
const ensure = (id) => { if (!under.has(id)) { under.set(id, ''); buckets.set(id, new Map()); } };
const bubbleRng = makeRng(params.seed, 'bubbles'); // consumed in scene.tracks order → deterministic
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for (const track of scene.tracks) {
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if (track.pts.length < 2) continue;
const id = labelFor[track.kind] || 'tracks-primary';
ensure(id);
// continuity under-stroke
const iw = trackInkWeight(track);
const lw = Math.min(2.6, 0.25 + Math.sqrt(iw) * 0.12) * u * params.size * track.weight;
if (lw >= 0.2 * u) {
let d = `M ${tx(track.pts[0].x)} ${ty(track.pts[0].y)}`;
for (let i = 1; i < track.pts.length; i++) d += ` L ${tx(track.pts[i].x)} ${ty(track.pts[i].y)}`;
under.set(id, under.get(id) + `<path d="${d}" stroke-opacity="${(0.14 * track.weight).toFixed(3)}" stroke-width="${lw.toFixed(2)}"/>`);
}
// bubbles
const alpha = Math.round(Math.min(1, 0.45 + track.weight * 0.5) * 20) / 20;
const m = buckets.get(id);
if (!m.has(alpha)) m.set(alpha, []);
const arr = m.get(alpha);
for (const b of sampleBubbles(track, params, bubbleRng)) {
arr.push(`<circle cx="${tx(b.x)}" cy="${ty(b.y)}" r="${Math.max(b.r * scale * 1.15, 0.5).toFixed(2)}"/>`);
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}
}
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const trackLayers = TRACK_LAYERS.map(L => {
if (!under.has(L.id)) return '';
let content = '';
const us = under.get(L.id);
if (us) content += `<g fill="none" stroke="${ink}" stroke-linecap="round" stroke-linejoin="round">${us}</g>\n`;
for (const [alpha, circles] of buckets.get(L.id)) {
if (circles.length) content += `<g fill="url(#bub)" fill-opacity="${alpha}">${circles.join('')}</g>\n`;
}
return layer(L.id, L.label, content);
}).join('');
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/* ---------- Plate damage ---------- */
let damage = '';
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const A = scene.artifacts;
if (A) {
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let g = `<g stroke="${ink}" fill="none" stroke-linecap="round">`;
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for (const ring of A.rings)
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g += `<circle cx="${tx(ring.x)}" cy="${ty(ring.y)}" r="${(ring.r * scale).toFixed(1)}" stroke-opacity="${ring.opacity.toFixed(3)}" stroke-width="${(ring.width * u).toFixed(2)}"/>`;
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for (const sc of A.scratches)
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g += `<line x1="${tx(sc.x1)}" y1="${ty(sc.y1)}" x2="${tx(sc.x2)}" y2="${ty(sc.y2)}" stroke-opacity="${sc.opacity.toFixed(3)}" stroke-width="${(sc.width * u).toFixed(2)}"/>`;
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for (const hair of A.hairs) {
let d = `M ${tx(hair.pts[0].x)} ${ty(hair.pts[0].y)}`;
for (let i = 1; i < hair.pts.length; i++) d += ` L ${tx(hair.pts[i].x)} ${ty(hair.pts[i].y)}`;
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g += `<path d="${d}" stroke-opacity="${hair.opacity.toFixed(3)}" stroke-width="${(hair.width * u).toFixed(2)}"/>`;
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}
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g += `</g><g fill="${ink}">`;
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for (const sp of A.specks)
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g += `<circle cx="${tx(sp.x)}" cy="${ty(sp.y)}" r="${Math.max(sp.r * scale, 0.5).toFixed(2)}" fill-opacity="${sp.opacity.toFixed(3)}"/>`;
damage = g + `</g>`;
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}
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/* ---------- Fiducials ---------- */
let fids = '';
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if (params.showFiducials) {
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let g = `<g stroke="${ink}" stroke-opacity="0.55" stroke-width="${1.2 * u}">`;
const F = [[-0.85, -0.85], [0.85, -0.85], [-0.85, 0.85], [0.85, 0.85], [0, -0.85], [-0.85, 0], [0.85, 0]];
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const sz = 9 * u;
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for (const [fx, fy] of F) {
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const px = +tx(fx), py = +ty(fy);
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g += `<line x1="${px - sz}" y1="${py}" x2="${px + sz}" y2="${py}"/><line x1="${px}" y1="${py - sz}" x2="${px}" y2="${py + sz}"/>`;
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}
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fids = g + `</g>`;
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}
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/* ---------- Vignette ---------- */
const vign = params.vign > 0 ? `<rect width="${w}" height="${h}" fill="url(#vign)"/>` : '';
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/* ---------- Header ---------- */
let header = '';
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if (params.showHeader) {
const pad = 26 * u;
const esc = (t) => String(t).replace(/[<&]/g, c => (c === '<' ? '&lt;' : '&amp;'));
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header = `<g fill="${ink}" font-family="'JetBrains Mono', monospace">`
+ `<text x="${pad.toFixed(0)}" y="${(pad + 11 * u).toFixed(0)}" font-size="${(11 * u).toFixed(0)}" fill-opacity="0.62">${esc(scene.lab.toUpperCase())}</text>`
+ `<text x="${pad.toFixed(0)}" y="${(pad + 27 * u).toFixed(0)}" font-size="${(9 * u).toFixed(0)}" fill-opacity="0.5">SEED ${esc(params.seed)}</text>`
+ `<text x="${(w - pad).toFixed(0)}" y="${(h - pad - 13 * u).toFixed(0)}" font-size="${(10 * u).toFixed(0)}" text-anchor="end" fill-opacity="0.58">PLATE ${scene.plate}</text>`
+ `<text x="${(w - pad).toFixed(0)}" y="${(h - pad).toFixed(0)}" font-size="${(10 * u).toFixed(0)}" text-anchor="end" fill-opacity="0.58">EXPOSED ${scene.exposure}</text>`
+ `</g>`;
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}
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/* ---------- Assemble ---------- */
let s = `<?xml version="1.0" encoding="UTF-8"?>\n`;
s += `<svg xmlns="http://www.w3.org/2000/svg" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="${w}" height="${h}" viewBox="0 0 ${w} ${h}">\n`;
s += `<metadata>Bubble Chamber · seed=${params.seed} · hash=${cyrb53(params.seed)}</metadata>\n`;
s += defs(inv, paper, glowIn, glowOut, ink, params);
s += layer('background', 'Background', bg);
s += layer('optics', 'Chamber optics', optics);
s += layer('shock', 'Shock disk', shock);
s += trackLayers;
s += layer('damage', 'Plate damage', damage);
s += layer('fiducials', 'Fiducials', fids);
s += layer('vignette', 'Vignette', vign);
s += layer('header', 'Archival header', header);
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s += `</svg>\n`;
return s;
}
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function defs(inv, paper, glowIn, glowOut, ink, params) {
return `<defs>
<radialGradient id="paper" cx="50%" cy="42%" r="72%">
<stop offset="0%" stop-color="${glowIn}"/><stop offset="100%" stop-color="${glowOut}"/>
</radialGradient>
<radialGradient id="bub" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="${ink}" stop-opacity="1"/>
<stop offset="55%" stop-color="${ink}" stop-opacity="0.92"/>
<stop offset="100%" stop-color="${ink}" stop-opacity="0"/>
</radialGradient>
<radialGradient id="shockcore" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="${ink}" stop-opacity="0.5"/>
<stop offset="60%" stop-color="${ink}" stop-opacity="0.28"/>
<stop offset="100%" stop-color="${ink}" stop-opacity="0"/>
</radialGradient>
<radialGradient id="shockstain" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="${ink}" stop-opacity="0.9"/>
<stop offset="100%" stop-color="${ink}" stop-opacity="0"/>
</radialGradient>
<radialGradient id="shockclean" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="${paper}" stop-opacity="0.9"/>
<stop offset="100%" stop-color="${paper}" stop-opacity="0"/>
</radialGradient>
<radialGradient id="vign" cx="50%" cy="50%" r="72%">
<stop offset="30%" stop-color="${inv ? '#382e1e' : '#000'}" stop-opacity="0"/>
<stop offset="100%" stop-color="${inv ? '#382e1e' : '#000'}" stop-opacity="${(inv ? 0.5 : 0.85) * params.vign}"/>
</radialGradient>
</defs>\n`;
}