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bubblechambersimart/tools/proof1-render.mjs

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2026-07-19 13:37:10 -04:00
/* ============================================================
proof1-render.mjs PROOF 1: the lit chamber, split into planes.
Takes the locked golden merge composition (REFINED_Backlit7,
the mirror event, uniform-lace merge) and emits it as SEPARATE
transparent planes for a backlit acrylic stack, plus a manifest
and a parallax/backlight simulator to art-direct the depth
BEFORE committing to print.
Plane map (deepest nearest), causal depth causeworldevidence:
1 sun faded disk · pure transmitted colour · zero white
2 sea-far sheet[0]
3 sea-mid sheet[1]
4 sea-near sheet[2]
5 event-halo merged bubbles, blurred by the air gap (glow)
6 event-core merged bubbles, sharp · white underlay
+ front-glass grain + aging (the surface, multiply)
Golden frame (φ) is preserved and FLOATED in an A3 sheet later;
this stage renders the art square only.
Usage: node tools/proof1-render.mjs [width]
fable/Proof1/
============================================================ */
import { writeFileSync, mkdirSync } from 'node:fs';
import { carpetSVG } from '../src/qft/carpet.js';
import { generateScene } from '../src/scene/scene.js';
import { renderSVG } from '../src/render/svgVector.js';
import { paramsFromSeed as bcParams } from '../src/scene/params.js';
import { GROUPS, TOGGLES, FIXED } from '../src/ui/controls.js';
const PHI = (1 + Math.sqrt(5)) / 2;
const IP = 1 / PHI, IP2 = 1 / (PHI * PHI);
const W = +(process.argv[2] || 1001);
const H = Math.round(W * PHI); // golden portrait
const OUT = 'fable/Proof1';
mkdirSync(OUT, { recursive: true });
const u = Math.min(W, H) / 1000;
const dataUri = (svg) => 'data:image/svg+xml;base64,' + Buffer.from(svg).toString('base64');
/* ---- golden armature (identical to REFINED_Backlit7) ---- */
const SEED = 'MESON-5113';
const SEED_EVENT = `${SEED}#03`; // the chosen mirror event
const BUBOP = +(process.env.BUBOP ?? 0.5); // mid of the 45→55 band
const HORIZON_F = IP2;
const HY = HORIZON_F * H, SKY_H = HY;
const S_SCALE = (Math.min(W, H) / 2) * (1 - 0.02);
const XL = IP2 * W, XR = IP * W;
const SUN = { x: XR, y: IP * SKY_H }; // mirror: sun on the RIGHT line
const SUN_R = IP2 * SKY_H;
const VERTEX = { x: XL, y: HY }; // mirror: vertex on the LEFT line
const TRACE_ZOOM = 2.1;
/* ---- textures ---- */
function grainSVG(o = {}) {
const { seed = 19, tone = [38, 32, 26], amount = 0.5 } = o;
const t = tone.map(v => (v / 255).toFixed(3));
return `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">
<defs><filter id="g" x="0" y="0" width="100%" height="100%">
<feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="2" seed="${seed}" stitchTiles="stitch" result="n"/>
<feColorMatrix in="n" type="matrix" values="0 0 0 0 ${t[0]} 0 0 0 0 ${t[1]} 0 0 0 0 ${t[2]} 0 0 0 ${amount} 0"/>
</filter></defs><rect width="${W}" height="${H}" filter="url(#g)"/></svg>`;
}
function agingSVG(o = {}) {
const { seed = 5, scratches = 8, dust = 0.6, foxing = 0.62, tone = [60, 48, 34] } = o;
const t = tone.map(v => (v / 255).toFixed(3));
let lines = '';
// deterministic scratch scatter without Math.random (seeded LCG)
let s = seed * 2654435761 >>> 0;
const rnd = () => ((s = (s * 1664525 + 1013904223) >>> 0) / 4294967296);
for (let i = 0; i < scratches; i++) {
const x = rnd() * W, y0 = rnd() * H * 0.4, len = (0.3 + rnd() * 0.6) * H;
const x2 = x + (rnd() - 0.5) * 40, y2 = y0 + len;
lines += `<line x1="${x.toFixed(0)}" y1="${y0.toFixed(0)}" x2="${x2.toFixed(0)}" y2="${y2.toFixed(0)}" stroke="rgb(${tone.join(',')})" stroke-opacity="${(0.05 + rnd() * 0.12).toFixed(3)}" stroke-width="${(0.4 + rnd() * 0.8).toFixed(2)}"/>`;
}
return `<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">
<defs>
<filter id="dust" x="0" y="0" width="100%" height="100%"><feTurbulence type="turbulence" baseFrequency="0.5" numOctaves="2" seed="${seed + 5}" stitchTiles="stitch" result="n"/><feColorMatrix in="n" type="matrix" values="0 0 0 0 ${t[0]} 0 0 0 0 ${t[1]} 0 0 0 0 ${t[2]} 0 0 0 ${(dust * 0.5).toFixed(3)} -0.18"/></filter>
<filter id="fox" x="0" y="0" width="100%" height="100%"><feTurbulence type="fractalNoise" baseFrequency="0.004" numOctaves="3" seed="${seed + 9}" stitchTiles="stitch" result="n"/><feColorMatrix in="n" type="matrix" values="0 0 0 0 0.42 0 0 0 0 0.30 0 0 0 0 0.16 0 0 0 ${(foxing * 0.32).toFixed(3)} -0.12"/></filter>
</defs>
<rect width="${W}" height="${H}" filter="url(#fox)"/>
<rect width="${W}" height="${H}" filter="url(#dust)"/>
${lines}</svg>`;
}
/* ---- golden sea deck (equal-line, φ waves) ---- */
function deck() {
const base = {
mode: 'plate', width: W, height: H, horizon: HORIZON_F,
wFar: 0.5, wNear: 0.5 * PHI, overlap: PHI,
rows: 48, mound: 0.4, sat: 0.58, lightNear: 0.33, lightFar: 0.56,
chaos: 0.82, blips: 1.5,
};
const lerp = (a, b, t) => a + (b - a) * t;
const strokes = [{ near: 2.6, far: 1.0 }, { near: 1.6, far: 0.6 }, { near: 1.0, far: 0.38 }];
return [0, 1, 2].map(i => {
const t = i / 2;
return carpetSVG(H, { ...base, salt: 'mfield' + i,
hue: lerp(0.55, 0.47, t), hue2: lerp(0.55, 0.47, t) + 0.035,
chaos: lerp(0.82 * 0.8, 0.82, t),
strokeNear: strokes[i].near * 1.35, strokeFar: strokes[i].far * 1.35 });
});
}
/* ---- event params (merge, delicate, golden-placed) ---- */
function bcAssembleParams() {
const p = { ...FIXED, ...bcParams(SEED) };
for (const g of GROUPS) for (const c of g.controls) if (!(c.id in p)) p[c.id] = c.value;
for (const t of TOGGLES) if (!(t.id in p)) p[t.id] = t.value;
Object.assign(p, {
invert: true, transparentPaper: true, vign: 0,
showHeader: false, showBoundary: false, showFiducials: false,
annotate: 0, reseau: 0, filmEdge: false, splice: false, artifacts: 0,
palette: 'magbeta', saturation: 1.0,
diskBubbles: false, diskPressure: 0.9, diskSoften: 1.4,
shockStriations: 1.0, diskHollow: 1.0,
depth: 0.3, aging: 0.28,
eventX: 0, eventY: 0, shockX: 0, shockY: 0,
sweepers: 5, primaries: 17, eloss: 0.34, deltaRate: 0.8,
bgEvents: 2,
shockSize: SUN_R / S_SCALE, shockIntensity: 0.8,
size: 1.6,
bubbleHollow: 1, bubbleWeight: 0.7, bubbleSoft: 0.7, bubbleMerge: 1,
bubbleOpacity: BUBOP,
canvasW: W, canvasH: H,
seed: SEED_EVENT,
});
return p;
}
/* ---- render the source images ---- */
const p = bcAssembleParams();
const scene = generateScene(p);
const bare = { ...scene, instrument: null, artifacts: null, media: null };
const tracksImg = renderSVG({ ...bare, tracks: scene.tracks, shock: null },
{ ...p, emit: ['bubble'], originX: VERTEX.x, originY: VERTEX.y, sceneZoom: TRACE_ZOOM }, W);
const diskImg = renderSVG({ ...bare, tracks: [], shock: scene.shock },
{ ...p, emit: ['disk'], originX: SUN.x, originY: SUN.y }, W);
const sheets = deck();
const grain = grainSVG({ amount: 0.52 });
const aging = agingSVG({ seed: 8 });
/* ---- write each plane as a transparent SVG (art square only) ---- */
const planeSVG = (inner) =>
`<svg xmlns="http://www.w3.org/2000/svg" width="${W}" height="${H}" viewBox="0 0 ${W} ${H}">${inner}</svg>`;
const IMG = (svg) => `<image x="0" y="0" width="${W}" height="${H}" href="${dataUri(svg)}"/>`;
// grain+aging combined onto one front-glass texture (multiply handled in sim)
const frontGlass = planeSVG(
`${IMG(aging)}<g opacity="0.85">${IMG(grain)}</g>`);
// DOF blur is tuned per MARK TYPE: thin wave-lines dissolve under blur far
// faster than dense bubbles, so line-art planes get very little (parallax
// offset carries their depth). Bubbles/glow tolerate more.
const PLANES = [
{ id: 'sun', file: 'plane-1-sun.svg', z: 0, blur: 1.4, dim: 0.95, white: 'none', glow: 1.0, svg: planeSVG(IMG(diskImg)) },
{ id: 'sea-far', file: 'plane-2-sea-far.svg', z: 9, blur: 0.9, dim: 1.0, white: 'none', glow: 0.7, svg: planeSVG(IMG(sheets[0])) },
{ id: 'sea-mid', file: 'plane-3-sea-mid.svg', z: 15, blur: 0.5, dim: 1.0, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[1])) },
{ id: 'sea-near', file: 'plane-4-sea-near.svg', z: 18, blur: 0.2, dim: 1.0, white: 'trace', glow: 0.7, svg: planeSVG(IMG(sheets[2])) },
{ id: 'event-halo', file: 'plane-5-event-halo.svg', z: 27, blur: 2.4, dim: 0.85, white: 'none', glow: 0.9, svg: planeSVG(IMG(tracksImg)) },
{ id: 'event-core', file: 'plane-6-event-core.svg', z: 30, blur: 0.0, dim: 1.0, white: 'under', glow: 0.5, svg: planeSVG(IMG(tracksImg)) },
{ id: 'front-glass',file: 'plane-7-front-glass.svg',z: 30, blur: 0.0, dim: 1.0, white: 'none', glow: 0.0, blend: 'multiply', svg: frontGlass },
];
for (const pl of PLANES) writeFileSync(`${OUT}/${pl.file}`, pl.svg);
const manifest = {
piece: 'Proof1 — the lit chamber',
source: 'REFINED_Backlit7 merge (mirror event, uniform-lace)',
seed: SEED_EVENT, bubbleOpacity: BUBOP,
art: { w: W, h: H, ratio: 'phi (golden portrait)' },
sheet: { w_mm: 330, h_mm: 420, note: 'A3 — golden art square floated, clear margins = lit void' },
gaps_mm: 'plane z is nominal; two scales: ~3mm within a sheet, ~9mm between',
planes: PLANES.map(({ svg, ...rest }) => rest),
};
writeFileSync(`${OUT}/manifest.json`, JSON.stringify(manifest, null, 2));
/* ---- the backlit parallax simulator ---- */
const planesJSON = JSON.stringify(PLANES.map(({ svg, ...r }) => r));
writeFileSync(`${OUT}/simulator.html`, `<!DOCTYPE html><html><head><meta charset="utf-8">
<title>Proof1 · lit chamber backlit parallax</title>
<style>
:root{--gap:6;--bright:1;}
html,body{margin:0;height:100%;background:#0a0a0b;overflow:hidden;
font:12px/1.5 ui-monospace,monospace;color:#9aa;}
#wrap{position:fixed;inset:0;display:grid;place-items:center;}
.scene{perspective:2200px;perspective-origin:50% 45%;}
.stack{position:relative;transform-style:preserve-3d;transition:transform .06s linear;
width:${W / 2}px;height:${H / 2}px;}
.panel{position:absolute;inset:-14%;transform:translateZ(-120px);
background:radial-gradient(120% 90% at 50% 42%,#fff6ec, #ffe7c8 42%, #f0c48c 78%, #caa06a 100%);
filter:blur(2px);}
.plane{position:absolute;inset:0;width:100%;height:100%;background-size:cover;
background-repeat:no-repeat;will-change:transform,filter;}
#hud{position:fixed;left:14px;top:12px;z-index:9;background:#141416cc;padding:12px 14px;
border-left:3px solid #d9b48a;max-width:300px;}
#hud h1{font-size:12px;letter-spacing:.18em;text-transform:uppercase;color:#d9b48a;font-weight:400;margin:0 0 8px;}
#hud label{display:block;margin:7px 0 2px;color:#aab;}
#hud input[type=range]{width:100%;}
#legend{position:fixed;right:14px;top:12px;z-index:9;background:#141416cc;padding:10px 12px;color:#889;}
#legend b{color:#d9b48a;font-weight:400;}
.pill{display:inline-block;margin:2px 4px 2px 0;padding:1px 6px;border:1px solid #333;border-radius:9px;cursor:pointer;color:#aab;}
.pill.off{opacity:.35;text-decoration:line-through;}
</style></head><body>
<div id="hud">
<h1>Proof1 · lit chamber</h1>
<div>move mouse = parallax · drag sliders</div>
<label>air gap ×<span id="gv"></span></label>
<input id="gap" type="range" min="1" max="18" step="0.5" value="6">
<label>backlight<span id="bv"></span></label>
<input id="bright" type="range" min="0.3" max="1.8" step="0.05" value="1">
<div id="pills"></div>
</div>
<div id="legend"></div>
<div id="wrap"><div class="scene"><div class="stack" id="stack">
<div class="panel" id="panel"></div>
</div></div></div>
<script>
const PLANES=${planesJSON};
const stack=document.getElementById('stack');
const legend=document.getElementById('legend');
const pills=document.getElementById('pills');
const maxZ=Math.max(...PLANES.map(p=>p.z));
const els={};
legend.innerHTML='<b>planes</b> (front → back)<br>'+[...PLANES].reverse().map(p=>p.id+' · '+p.z+'mm').join('<br>');
PLANES.forEach(p=>{
const d=document.createElement('div');
d.className='plane'; d.style.backgroundImage='url('+p.file+')';
d.dataset.id=p.id; stack.appendChild(d); els[p.id]=d;
const pill=document.createElement('span'); pill.className='pill'; pill.textContent=p.id;
pill.onclick=()=>{d.dataset.off=d.dataset.off?'':'1'; pill.classList.toggle('off'); layout();};
pills.appendChild(pill);
});
let gap=6, bright=1, mx=0, my=0;
function layout(){
for(const p of PLANES){
const e=els[p.id];
const z=(p.z-maxZ)*gap; // front plane at 0, others recede
const blur=(p.blur||0)*(gap/6);
const off=e.dataset.off?' opacity:0;':'';
e.style.transform='translateZ('+z+'px)';
e.style.filter='blur('+blur.toFixed(2)+'px)';
e.style.opacity=e.dataset.off?0:(p.dim??1);
e.style.mixBlendMode=p.blend||'normal';
}
document.getElementById('panel').style.filter='blur(2px) brightness('+bright+')';
}
function parallax(){
stack.style.transform='rotateX('+(my*7)+'deg) rotateY('+(mx*9)+'deg)';
}
addEventListener('mousemove',e=>{
mx=(e.clientX/innerWidth-0.5)*2; my=-(e.clientY/innerHeight-0.5)*2; parallax();
});
const gapI=document.getElementById('gap'), brI=document.getElementById('bright');
gapI.oninput=()=>{gap=+gapI.value; document.getElementById('gv').textContent=' '+gap; layout();};
brI.oninput=()=>{bright=+brI.value; document.getElementById('bv').textContent=' '+bright.toFixed(2); layout();};
document.getElementById('gv').textContent=' '+gap;
document.getElementById('bv').textContent=' '+bright.toFixed(2);
layout(); parallax();
</script></body></html>`);
console.log(`PROOF1 — ${W}×${H} (φ) — ${PLANES.length} planes → ${OUT}/`);
for (const pl of PLANES) console.log(` ${pl.file.padEnd(26)} z=${pl.z}mm blur=${pl.blur} white=${pl.white}`);
console.log(`manifest -> ${OUT}/manifest.json`);
console.log(`simulator -> ${OUT}/simulator.html`);