Files
DP44/DataPRO/Modules/StatusAndProgressBar/StatusAndProgressBarModule.cs
2026-04-17 14:55:32 -04:00

162 lines
5.1 KiB
C#

using System;
using System.ComponentModel.Composition;
using System.Windows.Media.Imaging;
using DTS.Common;
using DTS.Common.Interface;
using DTS.Common.Utilities.Logging;
using DTS.StatusAndProgressBar;
using Prism.Ioc;
using Prism.Modularity;
using StatusAndProgressBar;
using Unity;
// ReSharper disable UnusedParameter.Local
[assembly: StatusAndProgressBarPropertiesName()]
[assembly: StatusAndProgressBarPropertiesImage()]
namespace StatusAndProgressBar
{
[Export(typeof(IModule))]
[Module(ModuleName = "StatusAndProgressBarProperties")]
public class StatusAndProgressBarModule : IModule
{
/// <summary>
/// Injected unity container
/// </summary>
private readonly IUnityContainer _unityContainer;
/// <summary>
/// Initializes a new instance of the <see cref="StatusAndProgressBarModule"/> class.
/// </summary>
/// <param name="unityContainer">Obtained reference of the unity container by using dependency injection.</param>
public StatusAndProgressBarModule(IUnityContainer unityContainer)
{
_unityContainer = unityContainer;
}
public void Initialize()
{
try
{
// Register View & View-Model with Unity dependency injection container as a singleton.
_unityContainer.RegisterType<IStatusAndProgressBarView, StatusAndProgressBarView>();
_unityContainer.RegisterType<IStatusAndProgressBarViewModel, StatusAndProgressBarViewModel>();
_unityContainer.RegisterType<IStatusAndProgressFooterView, StatusAndProgressFooterView>();
_unityContainer.RegisterType<IStatusAndProgressBarFooterViewModel, StatusAndProgressFooterViewModel>();
}
catch (Exception ex)
{
APILogger.Log(ex.GetBaseException().ToString());
APILogger.Log(ex.InnerException);
APILogger.Log(ex.Message);
throw new Exception(ex.GetBaseException().ToString());
}
}
public void OnInitialized(IContainerProvider containerProvider)
{
}
public void RegisterTypes(IContainerRegistry containerRegistry)
{
Initialize();
}
}
/// <summary>
/// Attribute class contains assembly name
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class StatusAndProgressBarPropertiesNameAttribute : TextAttribute
{
private readonly string _assemblyName;
public StatusAndProgressBarPropertiesNameAttribute() : this(null) { }
public StatusAndProgressBarPropertiesNameAttribute(string s)
{
_assemblyName = AssemblyNames.Filter.ToString();
}
public override string AssemblyName => _assemblyName;
public override Type GetAttributeType()
{
return typeof(TextAttribute);
}
public override string GetAssemblyName()
{
return AssemblyName;
}
}
/// <summary>
/// Attribute class contains assembly image and name - used on the Main screen to display available components
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class StatusAndProgressBarPropertiesImageAttribute : ImageAttribute
{
private BitmapImage _img;
public StatusAndProgressBarPropertiesImageAttribute() : this(null) { }
public override BitmapImage AssemblyImage
{
get { _img = AssemblyInfo.GetImage(AssemblyNames.StatusAndProgressBar.ToString()); return _img; }
}
public StatusAndProgressBarPropertiesImageAttribute(string s)
{
_img = AssemblyInfo.GetImage(AssemblyNames.StatusAndProgressBar.ToString());
}
public override Type GetAttributeType()
{
return typeof(ImageAttribute);
}
public override BitmapImage GetAssemblyImage()
{
return AssemblyImage;
}
public override string GetAssemblyName()
{
return AssemblyName;
}
public override eAssemblyRegion GetAssemblyRegion()
{
return AssemblyRegion;
}
public override string GetAssemblyGroup()
{
return AssemblyGroup;
}
private string _name;
public override string AssemblyName
{
get { _name = AssemblyNames.StatusAndProgressBar.ToString(); return _name; }
}
private string _group;
public override string AssemblyGroup
{
get { _group = eAssemblyGroups.Viewer.ToString(); return _group; }
}
private eAssemblyRegion _region;
public override eAssemblyRegion AssemblyRegion
{
get { _region = eAssemblyRegion.StatusAndProgressBarRegion; return _region; }
}
}
}