--- source_files: - Common/DTS.Common.SharedResource/Strings/StringResources.es.Designer.cs - Common/DTS.Common.SharedResource/Strings/StringResources.ja.Designer.cs - Common/DTS.Common.SharedResource/Strings/StringResources.de.Designer.cs - Common/DTS.Common.SharedResource/Strings/StringResources.fr.Designer.cs generated_at: "2026-04-16T02:08:41.378640+00:00" model: "Qwen/Qwen3-Coder-Next-FP8" schema_version: 1 sha256: "df830ec32326c342" --- # Strings ### File: Common/DTS.Common.SharedResource/Strings/StringResources.Designer.cs (assumed base) > **Note**: The provided source files (`StringResources.es.Designer.cs`, `StringResources.ja.Designer.cs`, `StringResources.de.Designer.cs`, `StringResources.fr.Designer.cs`) are empty or contain only whitespace/comments in the submitted excerpt. No actual code, class definitions, or member declarations are visible. This documentation reflects the *expected* purpose and structure of such files in a typical .NET localization setup, but **cannot be verified from the provided content alone**. --- ## 1. **Purpose** This module provides localized string resources for the `DTS.Common.SharedResource` assembly, supporting multiple languages (Spanish, Japanese, German, French). It is auto-generated by Visual Studio’s `.resx` → `.Designer.cs` tooling and contains strongly-typed, culture-specific accessors for UI and logging strings. Its role is to decouple localized text from business logic, enabling runtime language selection without hardcoding strings. --- ## 2. **Public Interface** > ⚠️ **No public interface is present in the provided source files.** > The files are empty (or contain only auto-generated comments/namespace declarations). A typical `StringResources.*.Designer.cs` file would define a `internal sealed class StringResources` with: > - A static `ResourceManager` property (e.g., `ResourceManager ResourceManager { get; }`) > - A static `Culture` property (e.g., `CultureInfo Culture { get; set; }`) > - Public static properties for each resource key (e.g., `public static string SomeKey => ResourceManager.GetString("SomeKey", Culture);`) > > **However, since the source files are empty, no such members can be documented here.** --- ## 3. **Invariants** > ⚠️ **No invariants can be verified from the provided source.** > In a complete implementation, typical invariants would include: > - All resource keys must exist in the base `.resx` file. > - The `StringResources` class must be thread-safe for read-only access (e.g., via `ResourceManager`). > - Property getters must never return `null` (fallback to key name or empty string). > > **Due to empty source files, no invariants are confirmed.** --- ## 4. **Dependencies** > ⚠️ **Dependencies cannot be inferred from the provided source.** > A typical `StringResources.Designer.cs` depends on: > - `System.Resources.ResourceManager` > - `System.Globalization.CultureInfo` > - The corresponding `StringResources.resx` (compiled into `DTS.Common.SharedResource.Strings.StringResources.resources`) > - The base `StringResources.Designer.cs` (if partial) or the `.resx`-generated base class. > > **No imports, `using` directives, or type references appear in the provided files.** --- ## 5. **Gotchas** - **Empty files**: The provided `.Designer.cs` files for all cultures are empty. This suggests either: - The `.resx` file has no entries (and thus no strings to localize). - The designer files were not regenerated after `.resx` changes. - A build issue occurred (e.g., `CustomTool` not set to `ResXFileCodeGenerator`). - **No culture-specific logic**: These files are *not* meant to contain culture-specific logic (e.g., pluralization, date formatting). That belongs in separate utilities. - **Build-time generation**: Changes to `StringResources.resx` require rebuilding the project to regenerate `.Designer.cs` files. Manual edits to `.Designer.cs` will be overwritten. - **Missing base file**: The `StringResources.Designer.cs` (neutral/culture-invariant) is not provided. Its absence makes verification of the full interface impossible. > **Recommendation**: Confirm that `StringResources.resx` exists and contains entries, and that all `.Designer.cs` files are properly generated. If these files are intentionally empty, document the reason (e.g., "Localization not yet implemented").