using System;
using System.ComponentModel.Composition;
using System.Windows.Media.Imaging;
using DTS.Common;
using DTS.Common.Interface;
using Prism.Ioc;
using Prism.Modularity;
using Unity;
namespace UISettings
{
[Export(typeof(IModule))]
[Module(ModuleName = "UISettings")]
public class UISettingsModule : IModule
{
///
/// Injected unity container
///
private readonly IUnityContainer _unityContainer;
///
/// Initializes a new instance of the class.
///
/// Obtained reference of the unity container by using dependency injection.
public UISettingsModule(IUnityContainer unityContainer)
{
_unityContainer = unityContainer;
}
public void Initialize()
{
// Register View & View-Model with Unity dependency injection container as a singleton.
_unityContainer.RegisterType();
_unityContainer.RegisterType();
}
public void OnInitialized(IContainerProvider containerProvider)
{
}
public void RegisterTypes(IContainerRegistry containerRegistry)
{
Initialize();
}
}
///
/// Attribute class contains assembly image and name - used on the Main screen to display available components
///
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class UISettingsImageAttribute : ImageAttribute
{
private BitmapImage _img;
public UISettingsImageAttribute() : this(null) { }
public override eAssemblyRegion AssemblyRegion => throw new NotImplementedException();
public override BitmapImage AssemblyImage
{
get { _img = AssemblyInfo.GetImage(AssemblyNames.UISettings.ToString()); return _img; }
}
public UISettingsImageAttribute(string s) => _img = AssemblyInfo.GetImage(AssemblyNames.UISettings.ToString());
public override Type GetAttributeType()
{
return typeof(ImageAttribute);
}
public override BitmapImage GetAssemblyImage()
{
return AssemblyImage;
}
private string _name;
public override string AssemblyName
{
get { _name = AssemblyNames.UISettings.ToString(); return _name; }
}
public override string GetAssemblyName()
{
return AssemblyName;
}
public override eAssemblyRegion GetAssemblyRegion()
{
throw new NotImplementedException();
}
private string _group;
public override string AssemblyGroup
{
get { _group = eAssemblyGroups.Administrative.ToString(); return _group; }
}
public override string GetAssemblyGroup()
{
return AssemblyGroup;
}
}
}