//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace RealtimeSettings.Resources { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class StringResources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal StringResources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RealtimeSettings.Resources.StringResources", typeof(StringResources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Delay between polls. /// internal static string DelayBetweenPolls { get { return ResourceManager.GetString("DelayBetweenPolls", resourceCulture); } } /// /// Looks up a localized string similar to period between retrieving data from DAS (ms). Too high of a setting may result in data drop out, too low of a setting may result in putting a stress on available resources.. /// internal static string DelayBetweenPollsHelp { get { return ResourceManager.GetString("DelayBetweenPollsHelp", resourceCulture); } } /// /// Looks up a localized string similar to High draw delay. /// internal static string HighDelay { get { return ResourceManager.GetString("HighDelay", resourceCulture); } } /// /// Looks up a localized string similar to Maximum time (ms) between UI updates when data is available.. /// internal static string HighDelayHelp { get { return ResourceManager.GetString("HighDelayHelp", resourceCulture); } } /// /// Looks up a localized string similar to Low draw delay. /// internal static string LowDelay { get { return ResourceManager.GetString("LowDelay", resourceCulture); } } /// /// Looks up a localized string similar to Minimum time (ms) between UI updates when data is available. Too low of a setting may cause UI to become unresponsive. Too high of a delay may result in jerky realtime performance.. /// internal static string LowDelayHelp { get { return ResourceManager.GetString("LowDelayHelp", resourceCulture); } } /// /// Looks up a localized string similar to Realtime sample rate. /// internal static string RealtimeSampleRate { get { return ResourceManager.GetString("RealtimeSampleRate", resourceCulture); } } /// /// Looks up a localized string similar to Realtime sample rates. /// internal static string RealtimeSampleRates { get { return ResourceManager.GetString("RealtimeSampleRates", resourceCulture); } } /// /// Looks up a localized string similar to Realtime sample rate (Slice IP). /// internal static string RealtimeSampleRateSliceIP { get { return ResourceManager.GetString("RealtimeSampleRateSliceIP", resourceCulture); } } /// /// Looks up a localized string similar to Realtime sample rate (Slice USB). /// internal static string RealtimeSampleRateSliceUSB { get { return ResourceManager.GetString("RealtimeSampleRateSliceUSB", resourceCulture); } } /// /// Looks up a localized string similar to Realtime sample rate (TDAS G5). /// internal static string RealtimeSampleRateTDASG5 { get { return ResourceManager.GetString("RealtimeSampleRateTDASG5", resourceCulture); } } /// /// Looks up a localized string similar to Sample rate. /// internal static string SampleRate { get { return ResourceManager.GetString("SampleRate", resourceCulture); } } /// /// Looks up a localized string similar to Samples per second for realtime data acquisition. Too high of a setting may cause data drop out, and too low of a setting may cause aliasing.. /// internal static string SampleRateHelp { get { return ResourceManager.GetString("SampleRateHelp", resourceCulture); } } /// /// Looks up a localized string similar to Polls all active sensors and allows selecting sensors by tag in meter mode. /// internal static string UseMeterModeHelp { get { return ResourceManager.GetString("UseMeterModeHelp", resourceCulture); } } /// /// Looks up a localized string similar to Use meter mode table style. /// internal static string UseMeterModeTableStyle { get { return ResourceManager.GetString("UseMeterModeTableStyle", resourceCulture); } } } }