using System.Collections.Generic; namespace DatabaseImport { /// /// handles storing/retrieving settings from a db /// assumes DB connection is already established or connection information has already been set for db /// public class SettingsDB { private static SettingsDB _instance; private static readonly object LOCK_OBJECT = new object(); private static SettingsDB Instance { get { lock (LOCK_OBJECT) { return _instance ?? (_instance = new SettingsDB()); } } } private readonly Dictionary _settingsLookup = new Dictionary(); /// /// retrieves a global value, creates using default value if property doesn't exist yet /// /// /// /// public static string GetGlobalValue(string id, string defaultValue) { lock (LOCK_OBJECT) { if (!Instance._settingsLookup.ContainsKey(id)) { Instance._settingsLookup[id] = new GlobalSetting(id, defaultValue); } return Instance._settingsLookup[id].PropertyValue; } } /// /// returns the global value for given property, or the default value if no value currently exists /// /// /// /// public static bool GetGlobalValueBool(string id, bool defaultValue) { var sValue = GetGlobalValue(id, defaultValue.ToString(System.Globalization.CultureInfo.InvariantCulture)); var b = defaultValue; return !bool.TryParse(sValue, out b) ? b : b; } /// /// stores an application global property in the database /// /// /// public static void SetGlobalValue(string id, string value) { lock (LOCK_OBJECT) { if (!Instance._settingsLookup.ContainsKey(id)) { Instance._settingsLookup[id] = new GlobalSetting(id, value); } else { Instance._settingsLookup[id].SetValue(value); } } } /// /// stores an application global property value in the database /// /// /// public static void SetGlobalValueBoolean(string id, bool value) { lock (LOCK_OBJECT) { if (!Instance._settingsLookup.ContainsKey(id)) { Instance._settingsLookup[id] = new GlobalSetting(id, value.ToString(System.Globalization.CultureInfo.InvariantCulture)); } else { Instance._settingsLookup[id].SetValue(value.ToString(System.Globalization.CultureInfo.InvariantCulture)); } } } } }