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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RealtimeSettings.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class StringResources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal StringResources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RealtimeSettings.Resources.StringResources", typeof(StringResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Delay between polls.
/// </summary>
internal static string DelayBetweenPolls {
get {
return ResourceManager.GetString("DelayBetweenPolls", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to period between retrieving data from DAS (ms). Too high of a setting may result in data drop out, too low of a setting may result in putting a stress on available resources..
/// </summary>
internal static string DelayBetweenPollsHelp {
get {
return ResourceManager.GetString("DelayBetweenPollsHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to High draw delay.
/// </summary>
internal static string HighDelay {
get {
return ResourceManager.GetString("HighDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum time (ms) between UI updates when data is available..
/// </summary>
internal static string HighDelayHelp {
get {
return ResourceManager.GetString("HighDelayHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Low draw delay.
/// </summary>
internal static string LowDelay {
get {
return ResourceManager.GetString("LowDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minimum time (ms) between UI updates when data is available. Too low of a setting may cause UI to become unresponsive. Too high of a delay may result in jerky realtime performance..
/// </summary>
internal static string LowDelayHelp {
get {
return ResourceManager.GetString("LowDelayHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Realtime sample rate.
/// </summary>
internal static string RealtimeSampleRate {
get {
return ResourceManager.GetString("RealtimeSampleRate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Realtime sample rates.
/// </summary>
internal static string RealtimeSampleRates {
get {
return ResourceManager.GetString("RealtimeSampleRates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Realtime sample rate (Slice IP).
/// </summary>
internal static string RealtimeSampleRateSliceIP {
get {
return ResourceManager.GetString("RealtimeSampleRateSliceIP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Realtime sample rate (Slice USB).
/// </summary>
internal static string RealtimeSampleRateSliceUSB {
get {
return ResourceManager.GetString("RealtimeSampleRateSliceUSB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Realtime sample rate (TDAS G5).
/// </summary>
internal static string RealtimeSampleRateTDASG5 {
get {
return ResourceManager.GetString("RealtimeSampleRateTDASG5", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sample rate.
/// </summary>
internal static string SampleRate {
get {
return ResourceManager.GetString("SampleRate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Samples per second for realtime data acquisition. Too high of a setting may cause data drop out, and too low of a setting may cause aliasing..
/// </summary>
internal static string SampleRateHelp {
get {
return ResourceManager.GetString("SampleRateHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Polls all active sensors and allows selecting sensors by tag in meter mode.
/// </summary>
internal static string UseMeterModeHelp {
get {
return ResourceManager.GetString("UseMeterModeHelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use meter mode table style.
/// </summary>
internal static string UseMeterModeTableStyle {
get {
return ResourceManager.GetString("UseMeterModeTableStyle", resourceCulture);
}
}
}
}