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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace PedestrianAndHeadReports.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class StringResources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal StringResources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PedestrianAndHeadReports.Resources.StringResources", typeof(StringResources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 加速度.
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/// </summary>
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internal static string Acceleration {
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get {
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return ResourceManager.GetString("Acceleration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 曲げ角度.
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/// </summary>
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internal static string BendingAngle {
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get {
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return ResourceManager.GetString("BendingAngle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 車名.
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/// </summary>
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internal static string CarName {
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get {
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return ResourceManager.GetString("CarName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 周波数クラス.
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/// </summary>
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internal static string ChannelFrequencyClass {
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get {
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return ResourceManager.GetString("ChannelFrequencyClass", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Channels.
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/// </summary>
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internal static string Channels {
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get {
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return ResourceManager.GetString("Channels", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 衝突速度.
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/// </summary>
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internal static string CrashVelocity {
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get {
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return ResourceManager.GetString("CrashVelocity", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Displacement.
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/// </summary>
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internal static string Displacement {
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get {
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return ResourceManager.GetString("Displacement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 評価部位.
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/// </summary>
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internal static string EvaluationSite {
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get {
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return ResourceManager.GetString("EvaluationSite", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 試験担当者.
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/// </summary>
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internal static string Examiner {
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get {
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return ResourceManager.GetString("Examiner", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to インパクタID.
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/// </summary>
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internal static string ImpactorID {
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get {
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return ResourceManager.GetString("ImpactorID", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to インパクタ種類.
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/// </summary>
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internal static string ImpactorType {
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get {
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return ResourceManager.GetString("ImpactorType", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to インパクタ重量.
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/// </summary>
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internal static string ImpactorWeight {
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get {
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return ResourceManager.GetString("ImpactorWeight", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 測定点.
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/// </summary>
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internal static string MeasurementPoint {
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get {
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return ResourceManager.GetString("MeasurementPoint", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Milliseconds.
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/// </summary>
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internal static string Milliseconds {
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get {
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return ResourceManager.GetString("Milliseconds", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 型式.
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/// </summary>
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internal static string Model {
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get {
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return ResourceManager.GetString("Model", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 予備1.
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/// </summary>
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internal static string Reserved1 {
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get {
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return ResourceManager.GetString("Reserved1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 予備2.
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/// </summary>
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internal static string Reserved2 {
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get {
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return ResourceManager.GetString("Reserved2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seconds.
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/// </summary>
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internal static string Seconds {
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get {
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return ResourceManager.GetString("Seconds", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 選択自動表示項目.
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/// </summary>
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internal static string SelectionAutomaticDisplayItem {
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get {
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return ResourceManager.GetString("SelectionAutomaticDisplayItem", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 選択自動表示項目 周波数クラス.
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/// </summary>
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internal static string SelectionAutomaticDisplayItemCFC {
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get {
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return ResourceManager.GetString("SelectionAutomaticDisplayItemCFC", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 剪断変位.
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/// </summary>
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internal static string ShearAngle {
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get {
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return ResourceManager.GetString("ShearAngle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 剪断変位.
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/// </summary>
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internal static string ShearDisplacement {
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get {
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return ResourceManager.GetString("ShearDisplacement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Test information.
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/// </summary>
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internal static string Test_Info {
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get {
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return ResourceManager.GetString("Test_Info", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 試験分類(角度).
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/// </summary>
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internal static string TestClassificationAngle {
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get {
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return ResourceManager.GetString("TestClassificationAngle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 検定内容.
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/// </summary>
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internal static string TestContents {
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get {
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return ResourceManager.GetString("TestContents", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 試験実施日.
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/// </summary>
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internal static string TestDate {
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get {
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return ResourceManager.GetString("TestDate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 試験NO.
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/// </summary>
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internal static string TestNumber {
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get {
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return ResourceManager.GetString("TestNumber", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 試験温度.
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/// </summary>
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internal static string TestTemperature {
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get {
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return ResourceManager.GetString("TestTemperature", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Time.
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/// </summary>
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internal static string Time {
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get {
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return ResourceManager.GetString("Time", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Milliseconds.
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/// </summary>
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internal static string TimeUnit_MilliSeconds {
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get {
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return ResourceManager.GetString("TimeUnit_MilliSeconds", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seconds.
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/// </summary>
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internal static string TimeUnit_Seconds {
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get {
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return ResourceManager.GetString("TimeUnit_Seconds", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 種類.
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/// </summary>
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internal static string type {
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get {
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return ResourceManager.GetString("type", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Units.
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/// </summary>
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internal static string Units {
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get {
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return ResourceManager.GetString("Units", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to X.
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/// </summary>
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internal static string X {
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get {
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return ResourceManager.GetString("X", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Y.
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/// </summary>
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internal static string Y {
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get {
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return ResourceManager.GetString("Y", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Z.
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/// </summary>
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internal static string Z {
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get {
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return ResourceManager.GetString("Z", resourceCulture);
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}
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}
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}
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}
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