init
This commit is contained in:
162
DataPRO/IService/Resources.Designer.cs
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162
DataPRO/IService/Resources.Designer.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace DTS.DASLib.Service {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DTS.DASLib.Service.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to There was a send or receive communication error while arming {0}. The unit may complete arming on it's own, but will not be reconnected until the unit or the software is powered down and restarted..
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/// </summary>
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internal static string ArmFailtureDisconnect {
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get {
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return ResourceManager.GetString("ArmFailtureDisconnect", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to There was a command exception while arming {0}. .
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/// </summary>
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internal static string ArmFailureCommandException {
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get {
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return ResourceManager.GetString("ArmFailureCommandException", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to There was a general fault arming {0}..
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/// </summary>
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internal static string ArmFailureGeneralException {
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get {
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return ResourceManager.GetString("ArmFailureGeneralException", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Invalid sample rate for {0}..
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/// </summary>
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internal static string ArmInvalidSampleRate {
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get {
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return ResourceManager.GetString("ArmInvalidSampleRate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} reported a squib resistance fault while arming..
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/// </summary>
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internal static string ArmSquibResistanceFault {
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get {
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return ResourceManager.GetString("ArmSquibResistanceFault", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} reported a shorted trigger while arming..
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/// </summary>
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internal static string ArmTriggerShorted {
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get {
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return ResourceManager.GetString("ArmTriggerShorted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to (Charging).
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/// </summary>
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internal static string Charging {
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get {
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return ResourceManager.GetString("Charging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to (Discharging).
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/// </summary>
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internal static string Discharging {
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get {
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return ResourceManager.GetString("Discharging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to (Not charging).
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/// </summary>
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internal static string NotCharging {
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get {
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return ResourceManager.GetString("NotCharging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to (Unknown).
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/// </summary>
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internal static string Unknown {
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get {
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return ResourceManager.GetString("Unknown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Files in the following directory will be overwritten if you continue. Use OK to continue or cancel to abort.{1}{0}.
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/// </summary>
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internal static string UploadData_Files_Exist {
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get {
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return ResourceManager.GetString("UploadData_Files_Exist", resourceCulture);
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}
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}
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}
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}
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