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namespace DTS.Common.Interface.DASFactory.ARM
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{
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public interface IArmStatusData
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{
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/// <summary>
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/// returns true if unit received InvalidMode to query commands during initial setup
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/// 15932 Error when performing test when S6A is streaming
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/// this is used in some places currently to detect when a unit is streaming
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/// </summary>
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bool ReceivedInvalidModeDuringSetup { get; set; }
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/// <summary>
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/// clears any flags set or needed for triggercheck
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/// </summary>
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void ClearTriggerCheckStatus();
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/// <summary>
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/// Is the DAS currently armed?
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/// </summary>
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bool IsArmed { get; set; }
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/// <summary>
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/// Has the DAS sensed a trigger?
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/// </summary>
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bool IsTriggered { get; set; }
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/// <summary>
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/// a little bit distinct from IsTriggered
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/// in that IsTriggerShorted is only set during TriggerCheck
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/// while IsTriggered is set in many places
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/// </summary>
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bool IsTriggerShorted { get; set; }
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/// <summary>
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/// indicates that trigger was shorted
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/// is only set during triggercheck
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/// </summary>
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bool IsStartShorted { get; set; }
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/// <summary>
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/// Is the DAS currently recording sample data?
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/// </summary>
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bool IsRecording { get; set; }
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/// <summary>
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/// Has the DAS faulted?
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/// </summary>
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bool IsFaulted { get; set; }
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/// <summary>
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/// Is the DAS in real time mode?
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/// </summary>
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bool IsInRealtime { get; set; }
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/// <summary>
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/// is the DAS in flash write (G5)
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/// </summary>
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bool IsInFlashWrite { get; set; }
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/// <summary>
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/// used for the times when TDAS ARM STAT READ just doesn't return anything
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/// </summary>
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bool IsUndefined { get; set; }
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/// <summary>
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/// Is the DAS in post test diagnostics
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/// </summary>
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bool IsInPostTestDiagnostics { get; set; }
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/// <summary>
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/// How many seconds are left of recording?
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/// </summary>
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double TimeRemainingSeconds { get; set; }
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/// <summary>
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/// what percentage is complete [flashwrite]
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/// </summary>
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double PercentComplete { get; set; }
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/// <summary>
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/// How many samples total will the DAS be recording this test?
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/// </summary>
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ulong TotalSamples { get; set; }
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/// <summary>
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/// What sample are we currently recording?
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/// </summary>
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ulong CurrentSample { get; set; }
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/// <summary>
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/// At what sample rate are we currently recording?
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/// </summary>
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uint SampleRate { get; set; }
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/// <summary>
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/// What's the current input voltage?
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/// </summary>
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double? InputMilliVolts { get; set; }
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/// <summary>
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/// What's the current battery voltage (null if no battery)?
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/// </summary>
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double? BatteryMilliVolts { get; set; }
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/// <summary>
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/// Which event number is currently being recorded?
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/// </summary>
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int? EventNumber { get; set; }
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//FB 26817
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/// <summary>
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/// The Max number of events supported by a device
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/// </summary>
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ushort? MaxEventsPossible { get; set; }
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int RecordingMode { get; set; }
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/// <summary>
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/// optional fault message if there is a fault
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/// (software will flag some faults and when we do we know what caused it)
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/// </summary>
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string FaultMessage { get; set; }
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bool IsRearming { get; set; }
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bool HasBeenRecording { get; set; }
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double? TimeLeftInArm { get; set; }
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}
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}
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using DTS.Common.Base;
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using DTS.Common.Enums.Groups;
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using DTS.Common.Interface.Channels;
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using DTS.Common.Utils;
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using System.Windows.Media;
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namespace DTS.Common.Interface.Groups
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{
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/// <summary>
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/// this class describes the view module for the group import module
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/// this handles iteraction betweens the views and the application, as well as
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/// the logic and intermediate data for the module
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/// </summary>
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public interface IGroupImportViewModel : IBaseViewModel
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{
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void SetStatus(string message, Color color);
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/// <summary>
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/// options view controls selecting files
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/// </summary>
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IGroupImportOptionsView ImportOptionsView { get; set; }
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/// <summary>
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/// preview view handles selecting groups and viewing channels in a .grp file
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/// </summary>
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IGroupImportPreviewView ImportPreviewView { get; set; }
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/// <summary>
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/// handles commiting and displaying progress as commiting groups
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/// </summary>
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IGroupImportImportView ImportView { get; set; }
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/// <summary>
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/// reads source files and parses out channels and groups
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/// </summary>
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void ParseSourceFiles(string userTags);
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/// <summary>
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/// commits groups and channels to application
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/// </summary>
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void Import();
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/// <summary>
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/// resets the view model to initial values
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/// we are currently not creating a new viewmodel in the page, but re-using an existing one
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/// so everytime we re-visit the page we must re-initialize the vm
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/// </summary>
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void Reset();
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/// <summary>
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/// logging facility to log any messages to
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/// </summary>
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FileUtils.LogDelegate Logger { get; set; }
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/// <summary>
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/// nav steps exist outside the group import module, and inside
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/// the application itself
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/// this is the function that allows the module to change nav steps
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/// </summary>
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SwitchNavStepsDelegate SwitchNavSteps { get; set; }
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/// <summary>
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/// this provides a function for checking whether a group already exists in the application or not
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/// </summary>
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CheckGroupExistsDelegate CheckGroupExists { get; set; }
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/// <summary>
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/// this provides a function for checking whether a sensor already exists in the application or not
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/// </summary>
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CheckSensorExistsDelegate CheckSensorExists { get; set; }
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/// <summary>
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/// as groups exist in the application space currently, we need the application to actually create a group
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/// this is the function that lets the module invoke creating a group
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/// </summary>
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CreateGroupDelegate CreateGroup { get; set; }
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/// <summary>
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/// as groups exist in the application space currently, we need the application to actually create channels in a group
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/// this is the function that lets the module invoke adding a channel to a group
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/// </summary>
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AddChannelToGroupDelegate AddChannel { get; set; }
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/// <summary>
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/// as groups exist in the application space currently, we need the application to actually commit groups to the database
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/// this is the function that lets the module invoke commiting a group to the db
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/// </summary>
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CommitGroupsDelegate CommitGroups { get; set; }
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/// <summary>
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/// allows the module to disable the UI
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/// </summary>
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Disable_UIDelegate DisableUI { get; set; }
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/// <summary>
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/// allows the module to enable the UI
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/// </summary>
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Enable_UIDelegate EnableUI { get; set; }
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bool BrowseOk { get; set; }
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}
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/// <summary>
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/// delegate describing a method of switching navigation steps
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/// </summary>
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/// <param name="step">step to switch to</param>
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public delegate void SwitchNavStepsDelegate(GroupImportEnums.Steps step);
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/// <summary>
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/// delegate describing a method of checking if a group exists
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/// </summary>
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/// <param name="name">group serial number/name to check for</param>
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/// <returns></returns>
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public delegate bool CheckGroupExistsDelegate(string name);
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/// <summary>
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/// delegate describing a method of checking if a sensor exists
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/// </summary>
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/// <param name="serialNumber">serial number of sensor to check for</param>
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/// <returns></returns>
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public delegate bool CheckSensorExistsDelegate(string serialNumber);
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/// <summary>
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/// delegate describing a method for creating a group
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/// </summary>
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/// <param name="serialNumber">serial number of new group</param>
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/// <param name="tags">tags that will be added to new group</param>
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public delegate void CreateGroupDelegate(string serialNumber, string tags);
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/// <summary>
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/// adds a channel to a group
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/// channels are added to the end of the groups existing channels
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/// </summary>
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/// <param name="groupSerialNumber">group serial number/name to add channel to</param>
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/// <param name="displayName">the display name of the channel</param>
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/// <param name="sensorSerialNumber">the sensor serial number of the sensor on the channel</param>
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/// <param name="capacity">null if the sensor capacity should be used, otherwise the desired range for the channel</param>
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/// <param name="invert">null if the sensor invert setting should be used, otherwise the desired invert settings for the channel</param>
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public delegate void AddChannelToGroupDelegate(string groupSerialNumber, string displayName,
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string sensorSerialNumber, double? capacity, bool? invert, string isoCode, IChannelSetting [] channelDefaults);
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/// <summary>
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/// delegate describing a method for commiting a group to the database
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/// </summary>
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/// <param name="serialNumber"></param>
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public delegate void CommitGroupsDelegate(string [] serialNumbers);
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public delegate void Disable_UIDelegate();
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public delegate void Enable_UIDelegate();
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}
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