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using System;
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using System.Collections;
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namespace DTS.Serialization.IRIGCH10.Utils
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{
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/// <summary>
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/// helper class for getting BCD values as defined in chapter 10 for things like dates,
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/// also contains 16/32 bit checksum functions
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/// </summary>
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public abstract class Utils
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{
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public static byte[] GetBCDBytes(int value)
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{
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if (value < 0 || value > 9999)
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{
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throw new ArgumentOutOfRangeException("value must be between 0, 9999");
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}
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var bcd = 0;
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for (var digit = 0; digit < 4; ++digit)
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{
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var nibble = value % 10;
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bcd |= nibble << (digit * 4);
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value /= 10;
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}
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return new byte[] { (byte)(bcd & 0xff), (byte)((bcd >> 8) & 0xff) };
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}
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public static ushort GetCheckSum8(byte[] bytes)
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{
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ushort crc = 0;
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foreach (var v in bytes)
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{
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crc += v;
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}
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return crc;
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}
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/// <summary>
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/// computes a 16 bit checksum per ch10
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/// </summary>
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/// <param name="bytes"></param>
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/// <returns></returns>
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public static ushort GetCheckSum16(byte[] bytes)
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{
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//we might want to pad with a 0 byte or drop a byte if odd number of bytes?
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//currently we only use this for packet headers, which are always of a set length, this
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//is just here for sanity
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System.Diagnostics.Trace.Assert(0 == bytes.Length % 2, "requires even length incoming data");
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ushort crc = 0;
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var uints = new ushort[bytes.Length / 2];
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Buffer.BlockCopy(bytes, 0, uints, 0, bytes.Length);
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for (var i = 0; i < uints.Length; i++)
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{
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crc += uints[i];
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}
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return crc;
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}
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/// <summary>
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/// computes a 32 bit checksum per ch 10,
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/// we use this currently for data packet checksums
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/// </summary>
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/// <param name="bytes"></param>
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/// <returns></returns>
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public static uint GetCheckSum32(byte[] bytes)
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{
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//most packets should be filled in after the data portion with filler bytes to have
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//a length divisible by 4, this is just a sanity check
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System.Diagnostics.Trace.Assert(0 == bytes.Length % 4);
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uint crc = 0;
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var uints = new uint[bytes.Length / 4];
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Buffer.BlockCopy(bytes, 0, uints, 0, bytes.Length);
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for (var i = 0; i < uints.Length; i++)
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{
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crc += uints[i];
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}
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return crc;
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}
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/// <summary>
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/// returns an int given a bitarray and the starting and stopping point for bits of interest
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/// This allows you to return an int from 1-4 bytes
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/// </summary>
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/// <param name="ba"></param>
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/// <param name="startIndex"></param>
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/// <param name="endIndex"></param>
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/// <returns></returns>
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public static int BitArrayToInt32(BitArray ba, int startIndex, int endIndex)
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{
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var n = 0;
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var bit = 0;
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for (var i = startIndex; i <= endIndex; i++)
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{
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if (ba.Get(i))
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{
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n |= 1 << bit;
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}
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bit++;
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}
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return n;
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}
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public static void SetBits(BitArray b, uint value, int startIndex, int endIndex)
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{
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var ba = new BitArray(BitConverter.GetBytes(value));
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var bit = 0;
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for (var i = startIndex; i <= endIndex; i++)
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{
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b.Set(i, ba.Get(bit));
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bit++;
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}
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}
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}
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}
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