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2026-04-17 14:55:32 -04:00
commit bc3ac1d4c9
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using System;
using System.ComponentModel.Composition;
using System.Windows.Media.Imaging;
using DTS.Common.CPU;
using DTS.Common.Interface;
using Microsoft.Practices.Prism.Modularity;
using Microsoft.Practices.Unity;
[assembly: CPUName()]
[assembly: CUPImage()]
namespace DTS.Common.CPU
{
[Export(typeof(IModule))]
[Module(ModuleName = "CPU")]
public class CPUModule : IModule
{
/// <summary>
/// Injected unity container
/// </summary>
private readonly IUnityContainer _unityContainer;
/// <summary>
/// Initializes a new instance of the <see cref="CPUModule"/> class.
/// </summary>
/// <param name="unityContainer">Obtained reference of the unity container by using dependency injection.</param>
public CPUModule(IUnityContainer unityContainer)
{
_unityContainer = unityContainer;
}
public void Initialize()
{
// Register View & View-Model with Unity dependency injection container as a singleton.
_unityContainer.RegisterType<ICPUEngine, CPUEngine>();
//_unityContainer.RegisterType<IPropertyViewModel, PropertyViewModel>();
}
}
/// <summary>
/// Attribute class contains assembly name
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class CPUNameAttribute : TextAttribute
{
private readonly string _assemblyName;
public CPUNameAttribute() : this(null) { }
public CPUNameAttribute(string s)
{
_assemblyName = "CPUAsssembly";
}
public override string AssemblyName
{
get { return _assemblyName; }
}
public override Type GetAttributeType()
{
return typeof(TextAttribute);
}
public override string GetAssemblyName()
{
return AssemblyName;
}
}
/// <summary>
/// Attribute class contains assembly image and name - used on the Main screen to display available components
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class CUPImageAttribute : ImageAttribute
{
private BitmapImage _img;
public CUPImageAttribute() : this(null) { }
public override BitmapImage AssemblyImage
{
get { _img = AssemblyInfo.GetImage(AssemblyNames.CPU.ToString()); return _img; }
}
public CUPImageAttribute(string s)
{
_img = AssemblyInfo.GetImage(AssemblyNames.CPU.ToString());
}
public override Type GetAttributeType()
{
return typeof(ImageAttribute);
}
public override BitmapImage GetAssemblyImage()
{
return AssemblyImage;
}
public override string GetAssemblyName()
{
return AssemblyName;
}
public override eAssemblyRegion GetAssemblyRegion()
{
return AssemblyRegion;
}
public override string GetAssemblyGroup()
{
return AssemblyGroup;
}
private string _name;
public override string AssemblyName
{
get { _name = AssemblyNames.CPU.ToString(); return _name; }
}
private string _group;
public override string AssemblyGroup
{
get { _group = eAssemblyGroups.Viewer.ToString(); return _group; }
}
private eAssemblyRegion _region;
public override eAssemblyRegion AssemblyRegion
{
get { _region = eAssemblyRegion.NotAssigned; return _region; }
}
}
}

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using System.ComponentModel;
using Microsoft.Practices.Prism.Events;
using Microsoft.Practices.Prism.Interactivity.InteractionRequest;
using Microsoft.Practices.Prism.Regions;
using Microsoft.Practices.Unity;
using Microsoft.Practices.ServiceLocation;
using DTS.Common.Events;
using DTS.Common.Interface;
using DTS.Common.Base;
using System;
namespace DTS.Common.CPU
{
public class CPUEngine : ICPUEngine
{
private IEventAggregator _eventAggregator { get; set; }
private new IRegionManager _regionManager;
private IUnityContainer _unityContainer { get; set; }
public IServiceLocator _serviceLocator { get; private set; }
public InteractionRequest<Notification> NotificationRequest { get; private set; }
public new InteractionRequest<Confirmation> ConfirmationRequest { get; private set; }
public CPUEngine()
{
_unityContainer= ServiceLocator.Current.GetInstance<IUnityContainer>();
_eventAggregator = _unityContainer.Resolve<IEventAggregator>();
_serviceLocator = _unityContainer.Resolve<IServiceLocator>();
NotificationRequest = new InteractionRequest<Notification>();
ConfirmationRequest = new InteractionRequest<Confirmation>();
_eventAggregator.GetEvent<RaiseNotification>().Subscribe(OnRaiseNotification);
_eventAggregator.GetEvent<ShowStatus>().Subscribe(OnStatusChange);
}
/// <summary>
/// Private Event handler for Status change event.
/// </summary>
private void OnStatusChange(StatusInfo content)
{
//IsBusy = content.IsBusy;
//IsBusyMessage = content.Text;
//NotificationRequest.Raise(new Notification { Content = content, Title = "DataPRO" });
}
/// <summary>
/// Private Event handler for RaiseNotification event.
/// </summary>
private void OnRaiseNotification(NotificationContentEventArgs eventArgsWithTitle)
{
// Notification object expects a NotificationContentEventArgsWithoutTitle object and a Title string.
var eventArgsWithoutTitle = new NotificationContentEventArgs(eventArgsWithTitle.Message, eventArgsWithTitle.MessageDetails, eventArgsWithTitle.Image);
NotificationRequest.Raise(new Notification
{
Content = eventArgsWithoutTitle,
Title = eventArgsWithTitle.Title
});
}
public new event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propertyName)
{
var eventHandler = PropertyChanged;
if (eventHandler != null) { eventHandler(this, new PropertyChangedEventArgs(propertyName)); }
}
}
}

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namespace DTS.Common.CPU
{
public class BREngine
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{761A8290-184D-4610-967C-25B08D27A1A9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DTS.Common.CPU</RootNamespace>
<AssemblyName>DTS.Common.CPU</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
<TargetFrameworkProfile />
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Expression.Interactions, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Expression.Interactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Prism">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Prism.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Prism.Interactivity">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Prism.Interactivity.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Prism.UnityExtensions">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Prism.UnityExtensions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.ServiceLocation">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.ServiceLocation.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Unity, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Unity.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Unity.Interception">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Unity.Interception.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DTS.Common\lib\System.Windows.Interactivity.dll</HintPath>
</Reference>
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Classes\BREngine.cs" />
<Compile Include="Classes\CPUEngine.cs" />
<Compile Include="CPUModule.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DTS.Common.Core\DTS.Common.Core.csproj">
<Project>{fab1f470-1574-4301-b56e-d3364aa93679}</Project>
<Name>DTS.Common.Core</Name>
</ProjectReference>
<ProjectReference Include="..\DTS.Common\DTS.Common.csproj">
<Project>{114edc77-f3b5-4576-a91b-40818d503b55}</Project>
<Name>DTS.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)..\RunTimeModules\$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DTS.Common.CPU")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DTS.Common.CPU")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a68ef337-debf-4265-8dec-8acf01e76ee6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.ComponentModel.Composition;
using System.Windows.Media.Imaging;
using DTS.Common.CPU;
using DTS.Common.Interface;
using Microsoft.Practices.Prism.Modularity;
using Microsoft.Practices.Unity;
[assembly: CPUName()]
[assembly: CUPImage()]
namespace DTS.Common.CPU
{
[Export(typeof(IModule))]
[Module(ModuleName = "CPU")]
public class CPUModule : IModule
{
/// <summary>
/// Injected unity container
/// </summary>
private readonly IUnityContainer _unityContainer;
/// <summary>
/// Initializes a new instance of the <see cref="CPUModule"/> class.
/// </summary>
/// <param name="unityContainer">Obtained reference of the unity container by using dependency injection.</param>
public CPUModule(IUnityContainer unityContainer)
{
_unityContainer = unityContainer;
}
public void Initialize()
{
// Register View & View-Model with Unity dependency injection container as a singleton.
_unityContainer.RegisterType<ICPUEngine, CPUEngine>();
//_unityContainer.RegisterType<IPropertyViewModel, PropertyViewModel>();
}
}
/// <summary>
/// Attribute class contains assembly name
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class CPUNameAttribute : TextAttribute
{
private readonly string _assemblyName;
public CPUNameAttribute() : this(null) { }
public CPUNameAttribute(string s)
{
_assemblyName = "CPUAsssembly";
}
public override string AssemblyName
{
get { return _assemblyName; }
}
public override Type GetAttributeType()
{
return typeof(TextAttribute);
}
public override string GetAssemblyName()
{
return AssemblyName;
}
}
/// <summary>
/// Attribute class contains assembly image and name - used on the Main screen to display available components
/// </summary>
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class CUPImageAttribute : ImageAttribute
{
private BitmapImage _img;
public CUPImageAttribute() : this(null) { }
public override BitmapImage AssemblyImage
{
get { _img = AssemblyInfo.GetImage(AssemblyNames.CPU.ToString()); return _img; }
}
public CUPImageAttribute(string s)
{
_img = AssemblyInfo.GetImage(AssemblyNames.CPU.ToString());
}
public override Type GetAttributeType()
{
return typeof(ImageAttribute);
}
public override BitmapImage GetAssemblyImage()
{
return AssemblyImage;
}
public override string GetAssemblyName()
{
return AssemblyName;
}
public override eAssemblyRegion GetAssemblyRegion()
{
return AssemblyRegion;
}
public override string GetAssemblyGroup()
{
return AssemblyGroup;
}
private string _name;
public override string AssemblyName
{
get { _name = AssemblyNames.CPU.ToString(); return _name; }
}
private string _group;
public override string AssemblyGroup
{
get { _group = eAssemblyGroups.Viewer.ToString(); return _group; }
}
private eAssemblyRegion _region;
public override eAssemblyRegion AssemblyRegion
{
get { _region = eAssemblyRegion.NotAssigned; return _region; }
}
}
}

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namespace DTS.Common.CPU
{
public class BREngine
{
}
}

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using System.ComponentModel;
using Microsoft.Practices.Prism.Events;
using Microsoft.Practices.Prism.Interactivity.InteractionRequest;
using Microsoft.Practices.Prism.Regions;
using Microsoft.Practices.Unity;
using Microsoft.Practices.ServiceLocation;
using DTS.Common.Events;
using DTS.Common.Interface;
using DTS.Common.Base;
using System;
namespace DTS.Common.CPU
{
public class CPUEngine : ICPUEngine
{
private IEventAggregator _eventAggregator { get; set; }
private new IRegionManager _regionManager;
private IUnityContainer _unityContainer { get; set; }
public IServiceLocator _serviceLocator { get; private set; }
public InteractionRequest<Notification> NotificationRequest { get; private set; }
public new InteractionRequest<Confirmation> ConfirmationRequest { get; private set; }
public CPUEngine()
{
_unityContainer= ServiceLocator.Current.GetInstance<IUnityContainer>();
_eventAggregator = _unityContainer.Resolve<IEventAggregator>();
_serviceLocator = _unityContainer.Resolve<IServiceLocator>();
NotificationRequest = new InteractionRequest<Notification>();
ConfirmationRequest = new InteractionRequest<Confirmation>();
_eventAggregator.GetEvent<RaiseNotification>().Subscribe(OnRaiseNotification);
_eventAggregator.GetEvent<ShowStatus>().Subscribe(OnStatusChange);
}
/// <summary>
/// Private Event handler for Status change event.
/// </summary>
private void OnStatusChange(StatusInfo content)
{
//IsBusy = content.IsBusy;
//IsBusyMessage = content.Text;
//NotificationRequest.Raise(new Notification { Content = content, Title = "DataPRO" });
}
/// <summary>
/// Private Event handler for RaiseNotification event.
/// </summary>
private void OnRaiseNotification(NotificationContentEventArgs eventArgsWithTitle)
{
// Notification object expects a NotificationContentEventArgsWithoutTitle object and a Title string.
var eventArgsWithoutTitle = new NotificationContentEventArgs(eventArgsWithTitle.Message, eventArgsWithTitle.MessageDetails, eventArgsWithTitle.Image);
NotificationRequest.Raise(new Notification
{
Content = eventArgsWithoutTitle,
Title = eventArgsWithTitle.Title
});
}
public new event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propertyName)
{
var eventHandler = PropertyChanged;
if (eventHandler != null) { eventHandler(this, new PropertyChangedEventArgs(propertyName)); }
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{761A8290-184D-4610-967C-25B08D27A1A9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DTS.Common.CPU</RootNamespace>
<AssemblyName>DTS.Common.CPU</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
<TargetFrameworkProfile />
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Expression.Interactions, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Expression.Interactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Prism">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Prism.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Prism.Interactivity">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Prism.Interactivity.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Prism.UnityExtensions">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Prism.UnityExtensions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.ServiceLocation">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.ServiceLocation.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Unity, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Unity.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Practices.Unity.Interception">
<HintPath>..\DTS.Common\lib\PrismLibrary\Microsoft.Practices.Unity.Interception.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DTS.Common\lib\System.Windows.Interactivity.dll</HintPath>
</Reference>
<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Classes\BREngine.cs" />
<Compile Include="Classes\CPUEngine.cs" />
<Compile Include="CPUModule.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DTS.Common.Core\DTS.Common.Core.csproj">
<Project>{fab1f470-1574-4301-b56e-d3364aa93679}</Project>
<Name>DTS.Common.Core</Name>
</ProjectReference>
<ProjectReference Include="..\DTS.Common\DTS.Common.csproj">
<Project>{114edc77-f3b5-4576-a91b-40818d503b55}</Project>
<Name>DTS.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)..\RunTimeModules\$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DTS.Common.CPU")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DTS.Common.CPU")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a68ef337-debf-4265-8dec-8acf01e76ee6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]