init
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using System.ComponentModel;
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using DTS.Common.Converters;
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using DTS.Common.Utils;
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using Xceed.Wpf.Toolkit.PropertyGrid.Attributes;
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// ReSharper disable CheckNamespace
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namespace DTS.Common.Enums.Viewer
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{
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[TypeConverter(typeof(EnumDescriptionTypeConverter))]
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public enum WakeMethodTypeEnum
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{
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[Description("None")]
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None = 0,
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[Description("Motion detect")]
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MotionDetect = 1,
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[Description("Time session")]
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TimeSession = 2,
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[Description("Magnet")]
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Magnet = 3,
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}
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public class WakeMethodTypeItemSource : IItemsSource
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{
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public ItemCollection GetValues()
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{
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return EnumUtil.GetValuesList<WakeMethodTypeEnum>();
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}
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}
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}
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using System;
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using System.Windows.Data;
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namespace DTS.Common.Converters
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{
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/// <summary>
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/// Date converter that will display Table_NA when date is null, otherwise datetime [xaml responsible for formatting]
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/// </summary>
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public class NullableFloatConverter : IValueConverter
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{
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public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
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{
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if (value is double d) { return d; }
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return value is float ft ? ft : (object)string.Empty;
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}
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public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
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{
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return value is float ft ? ft : (object)string.Empty;
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}
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}
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}
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using System.Windows.Input;
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using DTS.Common.Enums;
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using DTS.Common.Enums.Channels;
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namespace DTS.Common.Interface.Channels.ChannelCodes
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{
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/// <summary>
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/// used to describe the behavior of channelcodes for the UI
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/// </summary>
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public interface IChannelCode
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{
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/// <summary>
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/// id of the channel code in the database
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/// </summary>
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int Id { get; }
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/// <summary>
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/// codevalue (either user code or isocode depending on codetype)
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/// </summary>
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string Code { get; set; }
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/// <summary>
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/// name associated with code (either user channel name or iso channel name)
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/// </summary>
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string Name { get; set; }
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/// <summary>
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/// the type of code (iso or user)
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/// </summary>
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ChannelEnumsAndConstants.ChannelCodeType CodeType { get; }
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/// <summary>
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/// handler for paste command
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/// this is used for when data is pasted into either a channel code or name
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/// it's needed because you can paste many rows, a CSV for example, into one field
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/// </summary>
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ICommand PasteCommand { get; set; }
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/// <summary>
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/// the status of the item in the UI
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/// (failed/success/etc)
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/// </summary>
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UIItemStatus ItemStatus { get; set; }
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}
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}
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